#1125 Limbo persistence: convert old segments, add tests
- On startup / reload the playerdata folder is scanned for old segment files, whose data is migrated before they are deleted - Add tests for segment files persistence holder
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@@ -34,14 +34,14 @@ public final class LimboSettings implements SettingsHolder {
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"This setting only affects SEGMENT_FILES persistence. The segment file",
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"persistence attempts to reduce the number of files by distributing players into various",
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"buckets based on their UUID. This setting defines into how many files the players should",
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"be distributed. Possible values: ONE, TWO, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,",
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"be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,",
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"ONE_TWENTY for 128, TWO_FIFTY for 256.",
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"For example, if you expect 100 non-logged in players, setting to SIXTEEN will average",
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"6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only",
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"one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which",
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"may deliver different results in terms of performance.",
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"Note: if you change this setting you lose all stored LimboPlayer data because the",
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"distribution of players will be different."
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"Note: if you change this setting all data will be migrated. If you have a lot of data,",
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"change this setting only on server restart, not with /authme reload."
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})
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public static final Property<SegmentConfiguration> SEGMENT_DISTRIBUTION =
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newProperty(SegmentConfiguration.class, "limbo.persistence.segmentDistribution", SegmentConfiguration.SIXTEEN);
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