#862 Check that LimboPlayer is not null on login (TeleportationService)
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@ -1,5 +1,6 @@
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package fr.xephi.authme.util;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.PlayerData;
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@ -109,7 +110,7 @@ public class TeleportationService implements Reloadable {
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}
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// #856: If PlayerData comes from a persisted file, the Location might be null
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String worldName = (limbo.getLocation() != null)
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String worldName = (limbo != null && limbo.getLocation() != null)
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? limbo.getLocation().getWorld().getName()
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: null;
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@ -120,8 +121,11 @@ public class TeleportationService implements Reloadable {
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if (settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION) && auth.getQuitLocY() != 0) {
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Location location = buildLocationFromAuth(player, auth);
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teleportBackFromSpawn(player, location);
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} else if (limbo.getLocation() != null) {
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} else if (limbo != null && limbo.getLocation() != null) {
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teleportBackFromSpawn(player, limbo.getLocation());
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} else if (limbo == null) {
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// TODO #867: Remove this after investigating why LimboPlayer is null sometimes
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ConsoleLogger.warning("LimboPlayer is null for '" + player.getName() + "'");
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}
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}
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}
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