Replacing old inventory protecting with safe packet modifications using ProtocolLib.

Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.

Fixes Xephi/AuthMeReloaded#203,
Fixes Xephi/AuthMeReloaded#193,
Fixes Xephi/AuthMeReloaded#191,
Fixes Xephi/AuthMeReloaded#148

Remove dead code + Fix empty inventory on the unregister command

Fix NPE if ProtocolLib isn't enabled or installed
This commit is contained in:
games647
2015-09-30 18:55:41 +02:00
parent a013a6c54f
commit 86ff20b6c9
19 changed files with 1464 additions and 1537 deletions
@@ -1,36 +1,17 @@
package fr.xephi.authme.cache.backup;
import org.bukkit.inventory.ItemStack;
public class DataFileCache {
private ItemStack[] inventory;
private ItemStack[] armor;
private String group;
private boolean operator;
private boolean flying;
public DataFileCache(ItemStack[] inventory, ItemStack[] armor) {
this(inventory, armor, "", false, false);
}
public DataFileCache(ItemStack[] inventory, ItemStack[] armor,
String group, boolean operator, boolean flying) {
this.inventory = inventory;
this.armor = armor;
public DataFileCache(String group, boolean operator, boolean flying) {
this.group = group;
this.operator = operator;
this.flying = flying;
}
public ItemStack[] getInventory() {
return inventory;
}
public ItemStack[] getArmour() {
return armor;
}
public String getGroup() {
return group;
}
+5 -87
View File
@@ -3,20 +3,13 @@ package fr.xephi.authme.cache.backup;
import com.google.common.base.Charsets;
import com.google.common.io.Files;
import com.google.gson.*;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.Utils;
import fr.xephi.authme.settings.Settings;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.util.io.BukkitObjectInputStream;
import org.bukkit.util.io.BukkitObjectOutputStream;
import org.yaml.snakeyaml.external.biz.base64Coder.Base64Coder;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import org.bukkit.entity.Player;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.Type;
@@ -24,11 +17,9 @@ import java.lang.reflect.Type;
public class JsonCache {
private final Gson gson;
private final AuthMe plugin;
private final File cacheDir;
public JsonCache(AuthMe plugin) {
this.plugin = plugin;
public JsonCache() {
cacheDir = Settings.CACHE_FOLDER;
if (!cacheDir.exists() && !cacheDir.isDirectory() && !cacheDir.mkdir()) {
ConsoleLogger.showError("Failed to create cache directory.");
@@ -99,49 +90,8 @@ public class JsonCache {
jsonObject.addProperty("operator", dataFileCache.getOperator());
jsonObject.addProperty("flying", dataFileCache.isFlying());
JsonArray arr;
ItemStack[] contents;
// inventory
contents = dataFileCache.getInventory();
arr = new JsonArray();
putItems(contents, arr);
jsonObject.add("inventory", arr);
// armour
contents = dataFileCache.getArmour();
arr = new JsonArray();
putItems(contents, arr);
jsonObject.add("armour", arr);
return jsonObject;
}
private void putItems(ItemStack[] contents, JsonArray target) {
for (ItemStack item : contents) {
if (item == null) {
item = new ItemStack(Material.AIR);
}
JsonObject val = new JsonObject();
if (item.getType() == Material.SKULL_ITEM) {
SkullMeta meta = (SkullMeta) item.getItemMeta();
if (meta.hasOwner() && (meta.getOwner() == null || meta.getOwner().isEmpty())) {
item.setItemMeta(plugin.getServer().getItemFactory().getItemMeta(Material.SKULL_ITEM));
}
}
try {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
BukkitObjectOutputStream objectOut = new BukkitObjectOutputStream(baos);
objectOut.writeObject(item);
objectOut.close();
val.addProperty("item", Base64Coder.encodeLines(baos.toByteArray()));
} catch (IOException e) {
e.printStackTrace();
continue;
}
target.add(val);
}
}
}
private static class PlayerDataDeserializer implements JsonDeserializer<DataFileCache> {
@@ -166,39 +116,7 @@ public class JsonCache {
flying = e.getAsBoolean();
}
JsonArray arr;
ItemStack[] inv = null;
ItemStack[] armour = null;
if (jsonObject.has("inventory")) {
arr = jsonObject.get("inventory").getAsJsonArray();
inv = getItems(arr);
}
if (jsonObject.has("armour")) {
arr = jsonObject.get("armour").getAsJsonArray();
armour = getItems(arr);
}
return new DataFileCache(inv, armour, group, operator, flying);
}
private ItemStack[] getItems(JsonArray arr) {
ItemStack[] contents = new ItemStack[arr.size()];
for (int i = 0; i < arr.size(); i++) {
JsonObject item = arr.get(i).getAsJsonObject();
String encoded = item.get("item").getAsString();
byte[] decoded = Base64Coder.decodeLines(encoded);
try {
ByteArrayInputStream baos = new ByteArrayInputStream(decoded);
BukkitObjectInputStream objectIn = new BukkitObjectInputStream(baos);
contents[i] = (ItemStack) objectIn.readObject();
objectIn.close();
} catch (Exception e) {
e.printStackTrace();
}
}
return contents;
return new DataFileCache(group, operator, flying);
}
}
+8 -15
View File
@@ -11,7 +11,6 @@ import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.concurrent.ConcurrentHashMap;
@@ -25,15 +24,13 @@ public class LimboCache {
private LimboCache(AuthMe plugin) {
this.plugin = plugin;
this.cache = new ConcurrentHashMap<>();
this.playerData = new JsonCache(plugin);
this.playerData = new JsonCache();
}
public void addLimboPlayer(Player player) {
String name = player.getName().toLowerCase();
Location loc = player.getLocation();
GameMode gameMode = player.getGameMode();
ItemStack[] arm;
ItemStack[] inv;
boolean operator = false;
String playerGroup = "";
boolean flying = false;
@@ -42,12 +39,10 @@ public class LimboCache {
final StoreInventoryEvent event = new StoreInventoryEvent(player, playerData);
Bukkit.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled() && event.getInventory() != null && event.getArmor() != null) {
inv = event.getInventory();
arm = event.getArmor();
} else {
inv = null;
arm = null;
player.getInventory().setContents(event.getInventory());
player.getInventory().setArmorContents(event.getArmor());
}
DataFileCache cache = playerData.readCache(player);
if (cache != null) {
playerGroup = cache.getGroup();
@@ -58,12 +53,10 @@ public class LimboCache {
StoreInventoryEvent event = new StoreInventoryEvent(player);
Bukkit.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled() && event.getInventory() != null && event.getArmor() != null) {
inv = event.getInventory();
arm = event.getArmor();
} else {
inv = null;
arm = null;
player.getInventory().setContents(event.getInventory());
player.getInventory().setArmorContents(event.getArmor());
}
operator = player.isOp();
flying = player.isFlying();
if (plugin.permission != null) {
@@ -93,7 +86,7 @@ public class LimboCache {
if (player.isDead()) {
loc = plugin.getSpawnLocation(player);
}
cache.put(name, new LimboPlayer(name, loc, inv, arm, gameMode, operator, playerGroup, flying));
cache.put(name, new LimboPlayer(name, loc, gameMode, operator, playerGroup, flying));
}
public void addLimboPlayer(Player player, String group) {
@@ -2,14 +2,11 @@ package fr.xephi.authme.cache.limbo;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitTask;
public class LimboPlayer {
private String name;
private ItemStack[] inventory;
private ItemStack[] armour;
private Location loc = null;
private BukkitTask timeoutTaskId = null;
private BukkitTask messageTaskId = null;
@@ -18,19 +15,6 @@ public class LimboPlayer {
private String group = "";
private boolean flying = false;
public LimboPlayer(String name, Location loc, ItemStack[] inventory,
ItemStack[] armour, GameMode gameMode, boolean operator,
String group, boolean flying) {
this.name = name;
this.loc = loc;
this.inventory = inventory;
this.armour = armour;
this.gameMode = gameMode;
this.operator = operator;
this.group = group;
this.flying = flying;
}
public LimboPlayer(String name, Location loc, GameMode gameMode,
boolean operator, String group, boolean flying) {
this.name = name;
@@ -54,22 +38,6 @@ public class LimboPlayer {
return loc;
}
public ItemStack[] getArmour() {
return armour;
}
public ItemStack[] getInventory() {
return inventory;
}
public void setArmour(ItemStack[] armour) {
this.armour = armour;
}
public void setInventory(ItemStack[] inventory) {
this.inventory = inventory;
}
public GameMode getGameMode() {
return gameMode;
}
@@ -105,5 +73,4 @@ public class LimboPlayer {
public boolean isFlying() {
return flying;
}
}