Replacing old inventory protecting with safe packet modifications using ProtocolLib.
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent the server from sending the inventory packet if the player is not logged in. The player will see a empty inventory, but has still his items stored on the server. Therefore we don't need to modify the player's inventory and we won't make any inventory corrupted. Fixes Xephi/AuthMeReloaded#203, Fixes Xephi/AuthMeReloaded#193, Fixes Xephi/AuthMeReloaded#191, Fixes Xephi/AuthMeReloaded#148 Remove dead code + Fix empty inventory on the unregister command Fix NPE if ProtocolLib isn't enabled or installed
This commit is contained in:
@@ -1,36 +1,17 @@
|
||||
package fr.xephi.authme.cache.backup;
|
||||
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class DataFileCache {
|
||||
|
||||
private ItemStack[] inventory;
|
||||
private ItemStack[] armor;
|
||||
private String group;
|
||||
private boolean operator;
|
||||
private boolean flying;
|
||||
|
||||
public DataFileCache(ItemStack[] inventory, ItemStack[] armor) {
|
||||
this(inventory, armor, "", false, false);
|
||||
}
|
||||
|
||||
public DataFileCache(ItemStack[] inventory, ItemStack[] armor,
|
||||
String group, boolean operator, boolean flying) {
|
||||
this.inventory = inventory;
|
||||
this.armor = armor;
|
||||
public DataFileCache(String group, boolean operator, boolean flying) {
|
||||
this.group = group;
|
||||
this.operator = operator;
|
||||
this.flying = flying;
|
||||
}
|
||||
|
||||
public ItemStack[] getInventory() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public ItemStack[] getArmour() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
public String getGroup() {
|
||||
return group;
|
||||
}
|
||||
|
||||
+5
-87
@@ -3,20 +3,13 @@ package fr.xephi.authme.cache.backup;
|
||||
import com.google.common.base.Charsets;
|
||||
import com.google.common.io.Files;
|
||||
import com.google.gson.*;
|
||||
import fr.xephi.authme.AuthMe;
|
||||
|
||||
import fr.xephi.authme.ConsoleLogger;
|
||||
import fr.xephi.authme.Utils;
|
||||
import fr.xephi.authme.settings.Settings;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
import org.bukkit.util.io.BukkitObjectInputStream;
|
||||
import org.bukkit.util.io.BukkitObjectOutputStream;
|
||||
import org.yaml.snakeyaml.external.biz.base64Coder.Base64Coder;
|
||||
|
||||
import java.io.ByteArrayInputStream;
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.reflect.Type;
|
||||
@@ -24,11 +17,9 @@ import java.lang.reflect.Type;
|
||||
public class JsonCache {
|
||||
|
||||
private final Gson gson;
|
||||
private final AuthMe plugin;
|
||||
private final File cacheDir;
|
||||
|
||||
public JsonCache(AuthMe plugin) {
|
||||
this.plugin = plugin;
|
||||
public JsonCache() {
|
||||
cacheDir = Settings.CACHE_FOLDER;
|
||||
if (!cacheDir.exists() && !cacheDir.isDirectory() && !cacheDir.mkdir()) {
|
||||
ConsoleLogger.showError("Failed to create cache directory.");
|
||||
@@ -99,49 +90,8 @@ public class JsonCache {
|
||||
jsonObject.addProperty("operator", dataFileCache.getOperator());
|
||||
jsonObject.addProperty("flying", dataFileCache.isFlying());
|
||||
|
||||
JsonArray arr;
|
||||
ItemStack[] contents;
|
||||
|
||||
// inventory
|
||||
contents = dataFileCache.getInventory();
|
||||
arr = new JsonArray();
|
||||
putItems(contents, arr);
|
||||
jsonObject.add("inventory", arr);
|
||||
|
||||
// armour
|
||||
contents = dataFileCache.getArmour();
|
||||
arr = new JsonArray();
|
||||
putItems(contents, arr);
|
||||
jsonObject.add("armour", arr);
|
||||
|
||||
return jsonObject;
|
||||
}
|
||||
|
||||
private void putItems(ItemStack[] contents, JsonArray target) {
|
||||
for (ItemStack item : contents) {
|
||||
if (item == null) {
|
||||
item = new ItemStack(Material.AIR);
|
||||
}
|
||||
JsonObject val = new JsonObject();
|
||||
if (item.getType() == Material.SKULL_ITEM) {
|
||||
SkullMeta meta = (SkullMeta) item.getItemMeta();
|
||||
if (meta.hasOwner() && (meta.getOwner() == null || meta.getOwner().isEmpty())) {
|
||||
item.setItemMeta(plugin.getServer().getItemFactory().getItemMeta(Material.SKULL_ITEM));
|
||||
}
|
||||
}
|
||||
try {
|
||||
ByteArrayOutputStream baos = new ByteArrayOutputStream();
|
||||
BukkitObjectOutputStream objectOut = new BukkitObjectOutputStream(baos);
|
||||
objectOut.writeObject(item);
|
||||
objectOut.close();
|
||||
val.addProperty("item", Base64Coder.encodeLines(baos.toByteArray()));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
continue;
|
||||
}
|
||||
target.add(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static class PlayerDataDeserializer implements JsonDeserializer<DataFileCache> {
|
||||
@@ -166,39 +116,7 @@ public class JsonCache {
|
||||
flying = e.getAsBoolean();
|
||||
}
|
||||
|
||||
JsonArray arr;
|
||||
ItemStack[] inv = null;
|
||||
ItemStack[] armour = null;
|
||||
|
||||
if (jsonObject.has("inventory")) {
|
||||
arr = jsonObject.get("inventory").getAsJsonArray();
|
||||
inv = getItems(arr);
|
||||
}
|
||||
|
||||
if (jsonObject.has("armour")) {
|
||||
arr = jsonObject.get("armour").getAsJsonArray();
|
||||
armour = getItems(arr);
|
||||
}
|
||||
|
||||
return new DataFileCache(inv, armour, group, operator, flying);
|
||||
}
|
||||
|
||||
private ItemStack[] getItems(JsonArray arr) {
|
||||
ItemStack[] contents = new ItemStack[arr.size()];
|
||||
for (int i = 0; i < arr.size(); i++) {
|
||||
JsonObject item = arr.get(i).getAsJsonObject();
|
||||
String encoded = item.get("item").getAsString();
|
||||
byte[] decoded = Base64Coder.decodeLines(encoded);
|
||||
try {
|
||||
ByteArrayInputStream baos = new ByteArrayInputStream(decoded);
|
||||
BukkitObjectInputStream objectIn = new BukkitObjectInputStream(baos);
|
||||
contents[i] = (ItemStack) objectIn.readObject();
|
||||
objectIn.close();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
return contents;
|
||||
return new DataFileCache(group, operator, flying);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+8
-15
@@ -11,7 +11,6 @@ import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
@@ -25,15 +24,13 @@ public class LimboCache {
|
||||
private LimboCache(AuthMe plugin) {
|
||||
this.plugin = plugin;
|
||||
this.cache = new ConcurrentHashMap<>();
|
||||
this.playerData = new JsonCache(plugin);
|
||||
this.playerData = new JsonCache();
|
||||
}
|
||||
|
||||
public void addLimboPlayer(Player player) {
|
||||
String name = player.getName().toLowerCase();
|
||||
Location loc = player.getLocation();
|
||||
GameMode gameMode = player.getGameMode();
|
||||
ItemStack[] arm;
|
||||
ItemStack[] inv;
|
||||
boolean operator = false;
|
||||
String playerGroup = "";
|
||||
boolean flying = false;
|
||||
@@ -42,12 +39,10 @@ public class LimboCache {
|
||||
final StoreInventoryEvent event = new StoreInventoryEvent(player, playerData);
|
||||
Bukkit.getServer().getPluginManager().callEvent(event);
|
||||
if (!event.isCancelled() && event.getInventory() != null && event.getArmor() != null) {
|
||||
inv = event.getInventory();
|
||||
arm = event.getArmor();
|
||||
} else {
|
||||
inv = null;
|
||||
arm = null;
|
||||
player.getInventory().setContents(event.getInventory());
|
||||
player.getInventory().setArmorContents(event.getArmor());
|
||||
}
|
||||
|
||||
DataFileCache cache = playerData.readCache(player);
|
||||
if (cache != null) {
|
||||
playerGroup = cache.getGroup();
|
||||
@@ -58,12 +53,10 @@ public class LimboCache {
|
||||
StoreInventoryEvent event = new StoreInventoryEvent(player);
|
||||
Bukkit.getServer().getPluginManager().callEvent(event);
|
||||
if (!event.isCancelled() && event.getInventory() != null && event.getArmor() != null) {
|
||||
inv = event.getInventory();
|
||||
arm = event.getArmor();
|
||||
} else {
|
||||
inv = null;
|
||||
arm = null;
|
||||
player.getInventory().setContents(event.getInventory());
|
||||
player.getInventory().setArmorContents(event.getArmor());
|
||||
}
|
||||
|
||||
operator = player.isOp();
|
||||
flying = player.isFlying();
|
||||
if (plugin.permission != null) {
|
||||
@@ -93,7 +86,7 @@ public class LimboCache {
|
||||
if (player.isDead()) {
|
||||
loc = plugin.getSpawnLocation(player);
|
||||
}
|
||||
cache.put(name, new LimboPlayer(name, loc, inv, arm, gameMode, operator, playerGroup, flying));
|
||||
cache.put(name, new LimboPlayer(name, loc, gameMode, operator, playerGroup, flying));
|
||||
}
|
||||
|
||||
public void addLimboPlayer(Player player, String group) {
|
||||
|
||||
@@ -2,14 +2,11 @@ package fr.xephi.authme.cache.limbo;
|
||||
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
public class LimboPlayer {
|
||||
|
||||
private String name;
|
||||
private ItemStack[] inventory;
|
||||
private ItemStack[] armour;
|
||||
private Location loc = null;
|
||||
private BukkitTask timeoutTaskId = null;
|
||||
private BukkitTask messageTaskId = null;
|
||||
@@ -18,19 +15,6 @@ public class LimboPlayer {
|
||||
private String group = "";
|
||||
private boolean flying = false;
|
||||
|
||||
public LimboPlayer(String name, Location loc, ItemStack[] inventory,
|
||||
ItemStack[] armour, GameMode gameMode, boolean operator,
|
||||
String group, boolean flying) {
|
||||
this.name = name;
|
||||
this.loc = loc;
|
||||
this.inventory = inventory;
|
||||
this.armour = armour;
|
||||
this.gameMode = gameMode;
|
||||
this.operator = operator;
|
||||
this.group = group;
|
||||
this.flying = flying;
|
||||
}
|
||||
|
||||
public LimboPlayer(String name, Location loc, GameMode gameMode,
|
||||
boolean operator, String group, boolean flying) {
|
||||
this.name = name;
|
||||
@@ -54,22 +38,6 @@ public class LimboPlayer {
|
||||
return loc;
|
||||
}
|
||||
|
||||
public ItemStack[] getArmour() {
|
||||
return armour;
|
||||
}
|
||||
|
||||
public ItemStack[] getInventory() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public void setArmour(ItemStack[] armour) {
|
||||
this.armour = armour;
|
||||
}
|
||||
|
||||
public void setInventory(ItemStack[] inventory) {
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
public GameMode getGameMode() {
|
||||
return gameMode;
|
||||
}
|
||||
@@ -105,5 +73,4 @@ public class LimboPlayer {
|
||||
public boolean isFlying() {
|
||||
return flying;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user