Replacing old inventory protecting with safe packet modifications using ProtocolLib.

Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.

Fixes Xephi/AuthMeReloaded#203,
Fixes Xephi/AuthMeReloaded#193,
Fixes Xephi/AuthMeReloaded#191,
Fixes Xephi/AuthMeReloaded#148

Remove dead code + Fix empty inventory on the unregister command

Fix NPE if ProtocolLib isn't enabled or installed
This commit is contained in:
games647
2015-09-30 18:55:41 +02:00
parent a013a6c54f
commit 86ff20b6c9
19 changed files with 1464 additions and 1537 deletions
@@ -1,91 +1,81 @@
package fr.xephi.authme.process.logout;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitScheduler;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.Utils;
import fr.xephi.authme.Utils.GroupType;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.backup.DataFileCache;
import fr.xephi.authme.cache.backup.JsonCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.AuthMeTeleportEvent;
import fr.xephi.authme.settings.Messages;
import fr.xephi.authme.settings.Settings;
public class AsyncronousLogout {
protected Player player;
protected String name;
protected AuthMe plugin;
protected DataSource database;
protected boolean canLogout = true;
private Messages m = Messages.getInstance();
private JsonCache playerBackup;
public AsyncronousLogout(Player player, AuthMe plugin,
DataSource database) {
this.player = player;
this.plugin = plugin;
this.database = database;
this.name = player.getName().toLowerCase();
this.playerBackup = new JsonCache(plugin);
}
private void preLogout() {
if (!PlayerCache.getInstance().isAuthenticated(name)) {
m.send(player, "not_logged_in");
canLogout = false;
}
}
public void process() {
preLogout();
if (!canLogout)
return;
final Player p = player;
BukkitScheduler sched = p.getServer().getScheduler();
PlayerAuth auth = PlayerCache.getInstance().getAuth(name);
database.updateSession(auth);
auth.setQuitLocX(p.getLocation().getX());
auth.setQuitLocY(p.getLocation().getY());
auth.setQuitLocZ(p.getLocation().getZ());
auth.setWorld(p.getWorld().getName());
database.updateQuitLoc(auth);
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
if (Settings.isTeleportToSpawnEnabled && !Settings.noTeleport) {
Location spawnLoc = plugin.getSpawnLocation(p);
final AuthMeTeleportEvent tpEvent = new AuthMeTeleportEvent(p, spawnLoc);
sched.scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
plugin.getServer().getPluginManager().callEvent(tpEvent);
if (!tpEvent.isCancelled()) {
if (tpEvent.getTo() != null)
p.teleport(tpEvent.getTo());
}
}
});
}
if (LimboCache.getInstance().hasLimboPlayer(name))
LimboCache.getInstance().deleteLimboPlayer(name);
LimboCache.getInstance().addLimboPlayer(player);
Utils.setGroup(player, GroupType.NOTLOGGEDIN);
if (Settings.protectInventoryBeforeLogInEnabled) {
player.getInventory().clear();
// create cache file for handling lost of inventories on unlogged in
// status
DataFileCache playerData = new DataFileCache(LimboCache.getInstance().getLimboPlayer(name).getInventory(), LimboCache.getInstance().getLimboPlayer(name).getArmour());
playerBackup.createCache(player, playerData);
}
sched.scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerLogout(p, plugin));
}
}
package fr.xephi.authme.process.logout;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitScheduler;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.Utils;
import fr.xephi.authme.Utils.GroupType;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.AuthMeTeleportEvent;
import fr.xephi.authme.settings.Messages;
import fr.xephi.authme.settings.Settings;
public class AsyncronousLogout {
protected Player player;
protected String name;
protected AuthMe plugin;
protected DataSource database;
protected boolean canLogout = true;
private Messages m = Messages.getInstance();
public AsyncronousLogout(Player player, AuthMe plugin,
DataSource database) {
this.player = player;
this.plugin = plugin;
this.database = database;
this.name = player.getName().toLowerCase();
}
private void preLogout() {
if (!PlayerCache.getInstance().isAuthenticated(name)) {
m.send(player, "not_logged_in");
canLogout = false;
}
}
public void process() {
preLogout();
if (!canLogout)
return;
final Player p = player;
BukkitScheduler sched = p.getServer().getScheduler();
PlayerAuth auth = PlayerCache.getInstance().getAuth(name);
database.updateSession(auth);
auth.setQuitLocX(p.getLocation().getX());
auth.setQuitLocY(p.getLocation().getY());
auth.setQuitLocZ(p.getLocation().getZ());
auth.setWorld(p.getWorld().getName());
database.updateQuitLoc(auth);
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
if (Settings.isTeleportToSpawnEnabled && !Settings.noTeleport) {
Location spawnLoc = plugin.getSpawnLocation(p);
final AuthMeTeleportEvent tpEvent = new AuthMeTeleportEvent(p, spawnLoc);
sched.scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
plugin.getServer().getPluginManager().callEvent(tpEvent);
if (!tpEvent.isCancelled()) {
if (tpEvent.getTo() != null)
p.teleport(tpEvent.getTo());
}
}
});
}
if (LimboCache.getInstance().hasLimboPlayer(name))
LimboCache.getInstance().deleteLimboPlayer(name);
LimboCache.getInstance().addLimboPlayer(player);
Utils.setGroup(player, GroupType.NOTLOGGEDIN);
sched.scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerLogout(p, plugin));
}
}