Replacing old inventory protecting with safe packet modifications using ProtocolLib.

Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.

Fixes Xephi/AuthMeReloaded#203,
Fixes Xephi/AuthMeReloaded#193,
Fixes Xephi/AuthMeReloaded#191,
Fixes Xephi/AuthMeReloaded#148

Remove dead code + Fix empty inventory on the unregister command

Fix NPE if ProtocolLib isn't enabled or installed
This commit is contained in:
games647
2015-09-30 18:55:41 +02:00
parent a013a6c54f
commit 86ff20b6c9
19 changed files with 1464 additions and 1537 deletions
@@ -1,110 +1,93 @@
package fr.xephi.authme.process.quit;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitTask;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.Utils;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.cache.limbo.LimboPlayer;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.RestoreInventoryEvent;
import fr.xephi.authme.listener.AuthMePlayerListener;
import fr.xephi.authme.settings.Settings;
public class AsyncronousQuit {
protected AuthMe plugin;
protected DataSource database;
protected Player player;
private String name;
private ItemStack[] armor = null;
private ItemStack[] inv = null;
private boolean isOp = false;
private boolean isFlying = false;
private boolean needToChange = false;
private boolean isKick = false;
public AsyncronousQuit(Player p, AuthMe plugin, DataSource database,
boolean isKick) {
this.player = p;
this.plugin = plugin;
this.database = database;
this.name = p.getName().toLowerCase();
this.isKick = isKick;
}
public void process() {
if (player == null)
return;
if (Utils.isNPC(player) || Utils.isUnrestricted(player)) {
return;
}
String ip = plugin.getIP(player);
if (PlayerCache.getInstance().isAuthenticated(name)) {
if (Settings.isSaveQuitLocationEnabled && database.isAuthAvailable(name)) {
Location loc = player.getLocation();
PlayerAuth auth = new PlayerAuth(name, loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName(), player.getName());
database.updateQuitLoc(auth);
}
PlayerAuth auth = new PlayerAuth(name, ip, System.currentTimeMillis(), player.getName());
database.updateSession(auth);
}
if (LimboCache.getInstance().hasLimboPlayer(name)) {
LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(name);
if (Settings.protectInventoryBeforeLogInEnabled && player.hasPlayedBefore()) {
inv = limbo.getInventory();
armor = limbo.getArmour();
}
if (limbo.getGroup() != null && !limbo.getGroup().equals(""))
Utils.addNormal(player, limbo.getGroup());
needToChange = true;
isOp = limbo.getOperator();
isFlying = limbo.isFlying();
if (limbo.getTimeoutTaskId() != null)
limbo.getTimeoutTaskId().cancel();
if (limbo.getMessageTaskId() != null)
limbo.getMessageTaskId().cancel();
LimboCache.getInstance().deleteLimboPlayer(name);
}
if (Settings.isSessionsEnabled && !isKick) {
if (Settings.getSessionTimeout != 0) {
BukkitTask task = plugin.getServer().getScheduler().runTaskLaterAsynchronously(plugin, new Runnable() {
@Override
public void run() {
PlayerCache.getInstance().removePlayer(name);
if (database.isLogged(name))
database.setUnlogged(name);
plugin.sessions.remove(name);
}
}, Settings.getSessionTimeout * 20 * 60);
plugin.sessions.put(name, task);
}
} else {
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
}
AuthMePlayerListener.gameMode.remove(name);
final Player p = player;
RestoreInventoryEvent ev = new RestoreInventoryEvent(player, inv, armor, true);
Bukkit.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
inv = null;
armor = null;
} else {
inv = ev.getInventory();
armor = ev.getArmor();
}
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, p, inv, armor, isOp, isFlying, needToChange));
}
}
package fr.xephi.authme.process.quit;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.Utils;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.cache.limbo.LimboPlayer;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.listener.AuthMePlayerListener;
import fr.xephi.authme.settings.Settings;
public class AsyncronousQuit {
protected AuthMe plugin;
protected DataSource database;
protected Player player;
private String name;
private boolean isOp = false;
private boolean isFlying = false;
private boolean needToChange = false;
private boolean isKick = false;
public AsyncronousQuit(Player p, AuthMe plugin, DataSource database,
boolean isKick) {
this.player = p;
this.plugin = plugin;
this.database = database;
this.name = p.getName().toLowerCase();
this.isKick = isKick;
}
public void process() {
if (player == null)
return;
if (Utils.isNPC(player) || Utils.isUnrestricted(player)) {
return;
}
String ip = plugin.getIP(player);
if (PlayerCache.getInstance().isAuthenticated(name)) {
if (Settings.isSaveQuitLocationEnabled && database.isAuthAvailable(name)) {
Location loc = player.getLocation();
PlayerAuth auth = new PlayerAuth(name, loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName(), player.getName());
database.updateQuitLoc(auth);
}
PlayerAuth auth = new PlayerAuth(name, ip, System.currentTimeMillis(), player.getName());
database.updateSession(auth);
}
if (LimboCache.getInstance().hasLimboPlayer(name)) {
LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(name);
if (limbo.getGroup() != null && !limbo.getGroup().equals(""))
Utils.addNormal(player, limbo.getGroup());
needToChange = true;
isOp = limbo.getOperator();
isFlying = limbo.isFlying();
if (limbo.getTimeoutTaskId() != null)
limbo.getTimeoutTaskId().cancel();
if (limbo.getMessageTaskId() != null)
limbo.getMessageTaskId().cancel();
LimboCache.getInstance().deleteLimboPlayer(name);
}
if (Settings.isSessionsEnabled && !isKick) {
if (Settings.getSessionTimeout != 0) {
BukkitTask task = plugin.getServer().getScheduler().runTaskLaterAsynchronously(plugin, new Runnable() {
@Override
public void run() {
PlayerCache.getInstance().removePlayer(name);
if (database.isLogged(name))
database.setUnlogged(name);
plugin.sessions.remove(name);
}
}, Settings.getSessionTimeout * 20 * 60);
plugin.sessions.put(name, task);
}
} else {
PlayerCache.getInstance().removePlayer(name);
database.setUnlogged(name);
}
AuthMePlayerListener.gameMode.remove(name);
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, isFlying, needToChange));
}
}
@@ -1,48 +1,49 @@
package fr.xephi.authme.process.quit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.settings.Settings;
public class ProcessSyncronousPlayerQuit implements Runnable {
protected AuthMe plugin;
protected Player player;
protected boolean isOp;
protected boolean isFlying;
protected ItemStack[] inv;
protected ItemStack[] armor;
protected boolean needToChange;
public ProcessSyncronousPlayerQuit(AuthMe plugin, Player player,
ItemStack[] inv, ItemStack[] armor, boolean isOp, boolean isFlying,
boolean needToChange) {
this.plugin = plugin;
this.player = player;
this.isOp = isOp;
this.isFlying = isFlying;
this.armor = armor;
this.inv = inv;
this.needToChange = needToChange;
}
@Override
public void run() {
if (inv != null && armor != null)
plugin.api.setPlayerInventory(player, inv, armor);
if (needToChange) {
player.setOp(isOp);
if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
player.setAllowFlight(isFlying);
player.setFlying(isFlying);
}
}
try {
player.getVehicle().eject();
} catch (Exception e) {
}
}
}
package fr.xephi.authme.process.quit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.events.RestoreInventoryEvent;
import fr.xephi.authme.settings.Settings;
import org.bukkit.Bukkit;
public class ProcessSyncronousPlayerQuit implements Runnable {
protected AuthMe plugin;
protected Player player;
protected boolean isOp;
protected boolean isFlying;
protected boolean needToChange;
public ProcessSyncronousPlayerQuit(AuthMe plugin, Player player
, boolean isOp, boolean isFlying
, boolean needToChange) {
this.plugin = plugin;
this.player = player;
this.isOp = isOp;
this.isFlying = isFlying;
this.needToChange = needToChange;
}
@Override
public void run() {
RestoreInventoryEvent ev = new RestoreInventoryEvent(player);
Bukkit.getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
plugin.api.setPlayerInventory(player, ev.getInventory(), ev.getArmor());
}
if (needToChange) {
player.setOp(isOp);
if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
player.setAllowFlight(isFlying);
player.setFlying(isFlying);
}
}
try {
player.getVehicle().eject();
} catch (Exception e) {
}
}
}