Remove gamemode and flying switching
Fixes Xephi/AuthMeReloaded#355 Fixes Xephi/AuthMeReloaded#320 Fixes Xephi/AuthMeReloaded#258 Fixes Xephi/AuthMeReloaded#246
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@@ -6,7 +6,6 @@ import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.listener.AuthMePlayerListener;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.util.Utils;
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import org.bukkit.Bukkit;
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@@ -23,7 +22,6 @@ public class AsynchronousQuit {
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protected final Player player;
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private final String name;
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private boolean isOp = false;
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private boolean isFlying = false;
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private boolean needToChange = false;
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private boolean isKick = false;
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@@ -69,7 +67,6 @@ public class AsynchronousQuit {
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Utils.addNormal(player, limbo.getGroup());
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needToChange = true;
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isOp = limbo.getOperator();
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isFlying = limbo.isFlying();
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if (limbo.getTimeoutTaskId() != null)
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limbo.getTimeoutTaskId().cancel();
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if (limbo.getMessageTaskId() != null)
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@@ -96,7 +93,6 @@ public class AsynchronousQuit {
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database.setUnlogged(name);
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}
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AuthMePlayerListener.gameMode.remove(name);
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, isFlying, needToChange));
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, needToChange));
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}
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}
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@@ -1,8 +1,6 @@
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package fr.xephi.authme.process.quit;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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/**
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@@ -12,7 +10,6 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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protected final AuthMe plugin;
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protected final Player player;
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protected final boolean isOp;
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protected final boolean isFlying;
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protected final boolean needToChange;
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/**
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@@ -21,16 +18,13 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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* @param plugin AuthMe
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* @param player Player
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* @param isOp boolean
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* @param isFlying boolean
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* @param needToChange boolean
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*/
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public ProcessSyncronousPlayerQuit(AuthMe plugin, Player player
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, boolean isOp, boolean isFlying
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, boolean needToChange) {
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, boolean isOp, boolean needToChange) {
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this.plugin = plugin;
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this.player = player;
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this.isOp = isOp;
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this.isFlying = isFlying;
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this.needToChange = needToChange;
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}
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@@ -41,13 +35,8 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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*/
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@Override
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public void run() {
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if (needToChange) {
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player.setOp(isOp);
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if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
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player.setAllowFlight(isFlying);
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player.setFlying(isFlying);
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}
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}
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try {
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player.getVehicle().eject();
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