Remove gamemode and flying switching
Fixes Xephi/AuthMeReloaded#355 Fixes Xephi/AuthMeReloaded#320 Fixes Xephi/AuthMeReloaded#258 Fixes Xephi/AuthMeReloaded#246
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@@ -6,7 +6,6 @@ import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.listener.AuthMePlayerListener;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.util.Utils;
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import org.bukkit.Bukkit;
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@@ -23,7 +22,6 @@ public class AsynchronousQuit {
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protected final Player player;
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private final String name;
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private boolean isOp = false;
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private boolean isFlying = false;
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private boolean needToChange = false;
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private boolean isKick = false;
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@@ -69,7 +67,6 @@ public class AsynchronousQuit {
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Utils.addNormal(player, limbo.getGroup());
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needToChange = true;
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isOp = limbo.getOperator();
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isFlying = limbo.isFlying();
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if (limbo.getTimeoutTaskId() != null)
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limbo.getTimeoutTaskId().cancel();
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if (limbo.getMessageTaskId() != null)
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@@ -96,7 +93,6 @@ public class AsynchronousQuit {
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database.setUnlogged(name);
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}
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AuthMePlayerListener.gameMode.remove(name);
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, isFlying, needToChange));
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, needToChange));
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}
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}
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