Remove gamemode and flying switching

Fixes Xephi/AuthMeReloaded#355
Fixes Xephi/AuthMeReloaded#320
Fixes Xephi/AuthMeReloaded#258
Fixes Xephi/AuthMeReloaded#246
This commit is contained in:
games647
2015-12-22 11:05:35 +01:00
parent 1ded09b5ab
commit 8c1eef3f59
16 changed files with 14 additions and 231 deletions
@@ -6,7 +6,6 @@ import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.cache.limbo.LimboPlayer;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.listener.AuthMePlayerListener;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.util.Utils;
import org.bukkit.Bukkit;
@@ -23,7 +22,6 @@ public class AsynchronousQuit {
protected final Player player;
private final String name;
private boolean isOp = false;
private boolean isFlying = false;
private boolean needToChange = false;
private boolean isKick = false;
@@ -69,7 +67,6 @@ public class AsynchronousQuit {
Utils.addNormal(player, limbo.getGroup());
needToChange = true;
isOp = limbo.getOperator();
isFlying = limbo.isFlying();
if (limbo.getTimeoutTaskId() != null)
limbo.getTimeoutTaskId().cancel();
if (limbo.getMessageTaskId() != null)
@@ -96,7 +93,6 @@ public class AsynchronousQuit {
database.setUnlogged(name);
}
AuthMePlayerListener.gameMode.remove(name);
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, isFlying, needToChange));
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, player, isOp, needToChange));
}
}