增加服务器被关闭时的邮箱通知
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@ -62,8 +62,8 @@ public class AuthMe extends JavaPlugin {
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private static final int CLEANUP_INTERVAL = 5 * TICKS_PER_MINUTE;
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// Version and build number values
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private static String pluginVersion = "N/D";
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private static String pluginBuildNumber = "Unknown";
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private static String pluginVersion = "5.6.0";
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private static String pluginBuildNumber = "Custom";
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// Private instances
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private CommandHandler commandHandler;
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@ -78,8 +78,6 @@ public class AuthMe extends JavaPlugin {
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/**
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* Constructor.
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*/
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public AuthMe() {
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}
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/*
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* Constructor for unit testing.
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@ -313,10 +311,10 @@ public class AuthMe extends JavaPlugin {
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onShutdownPlayerSaver.saveAllPlayers();
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}
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if (settings.getProperty(EmailSettings.SHOUTDOWN_MAIL)){
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if (settings.getProperty(EmailSettings.SHUTDOWN_MAIL)){
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SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy'年'MM'月'dd'日' HH:mm:ss");
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Date date = new Date(System.currentTimeMillis());
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emailService.sendShutDown("wujiaxin752@icloud.com",dateFormat.format(date));
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emailService.sendShutDown(settings.getProperty(EmailSettings.SHUTDOWN_MAIL_ADDRESS),dateFormat.format(date));
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}
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// Do backup on stop if enabled
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@ -62,6 +62,7 @@ public class ValidationService implements Reloadable {
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restrictedNames = settings.getProperty(RestrictionSettings.ENABLE_RESTRICTED_USERS)
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? loadNameRestrictions(settings.getProperty(RestrictionSettings.RESTRICTED_USERS))
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: HashMultimap.create();
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emailRegex = Utils.safePatternCompile(settings.getProperty(RestrictionSettings.ALLOWED_EMAIL_REGEX));
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}
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@ -75,8 +75,11 @@ public final class EmailSettings implements SettingsHolder {
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public static final Property<String> OAUTH2_TOKEN =
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newProperty("Email.emailOauth2Token", "");
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@Comment("Email notifications when the server shuts down")
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public static final Property<Boolean> SHOUTDOWN_MAIL =
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public static final Property<Boolean> SHUTDOWN_MAIL =
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newProperty("Email.shutDownEmail", true);
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@Comment("Email notification address when the server is shut down")
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public static final Property<String> SHUTDOWN_MAIL_ADDRESS =
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newProperty("Email.shutDownEmailAddress", "your@mail.com");
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private EmailSettings() {
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}
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@ -18,21 +18,21 @@ public final class PluginSettings implements SettingsHolder {
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"expired, he will not need to authenticate."
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})
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public static final Property<Boolean> SESSIONS_ENABLED =
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newProperty("settings.sessions.enabled", false);
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newProperty("settings.sessions.enabled", true);
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@Comment({
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"After how many minutes should a session expire?",
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"A player's session ends after the timeout or if his IP has changed"
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})
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public static final Property<Integer> SESSIONS_TIMEOUT =
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newProperty("settings.sessions.timeout", 10);
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newProperty("settings.sessions.timeout", 43200);
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@Comment({
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"Message language, available languages:",
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"https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md"
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})
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public static final Property<String> MESSAGES_LANGUAGE =
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newProperty("settings.messagesLanguage", "en");
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newProperty("settings.messagesLanguage", "zhcn");
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@Comment({
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"Enables switching a player to defined permission groups before they log in.",
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@ -14,7 +14,7 @@ public final class ProtectionSettings implements SettingsHolder {
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@Comment("Enable some servers protection (country based login, antibot)")
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public static final Property<Boolean> ENABLE_PROTECTION =
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newProperty("Protection.enableProtection", false);
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newProperty("Protection.enableProtection", true);
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@Comment("Apply the protection also to registered usernames")
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public static final Property<Boolean> ENABLE_PROTECTION_REGISTERED =
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@ -37,7 +37,7 @@ public final class ProtectionSettings implements SettingsHolder {
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"Use \"LOCALHOST\" for local addresses.",
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"PLEASE USE QUOTES!"})
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public static final Property<List<String>> COUNTRIES_WHITELIST =
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newListProperty("Protection.countries", "US", "GB", "LOCALHOST");
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newListProperty("Protection.countries", "CN", "LOCALHOST");
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@Comment({
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"Countries not allowed to join the server and register",
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@ -69,7 +69,7 @@ public final class ProtectionSettings implements SettingsHolder {
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@Comment("Kicks the player that issued a command before the defined time after the join process")
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public static final Property<Integer> QUICK_COMMANDS_DENIED_BEFORE_MILLISECONDS =
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newProperty("Protection.quickCommands.denyCommandsBeforeMilliseconds", 1000);
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newProperty("Protection.quickCommands.denyCommandsBeforeMilliseconds", 3000);
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private ProtectionSettings() {
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}
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@ -18,7 +18,7 @@ public final class RegistrationSettings implements SettingsHolder {
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"Send every X seconds a message to a player to",
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"remind him that he has to login/register"})
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public static final Property<Integer> MESSAGE_INTERVAL =
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newProperty("settings.registration.messageInterval", 5);
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newProperty("settings.registration.messageInterval", 600);
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@Comment({
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"Only registered and logged in players can play.",
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@ -55,16 +55,9 @@ public final class RegistrationSettings implements SettingsHolder {
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@Comment("Does AuthMe need to enforce a /login after a successful registration?")
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public static final Property<Boolean> FORCE_LOGIN_AFTER_REGISTER =
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newProperty("settings.registration.forceLoginAfterRegister", false);
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@Comment({
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"Broadcast the welcome message to the server or only to the player?",
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"set true for server or false for player"})
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public static final Property<Boolean> BROADCAST_WELCOME_MESSAGE =
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newProperty("settings.broadcastWelcomeMessage", false);
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@Comment("Should we delay the join message and display it once the player has logged in?")
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public static final Property<Boolean> DELAY_JOIN_MESSAGE =
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newProperty("settings.delayJoinMessage", false);
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newProperty("settings.delayJoinMessage", true);
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@Comment({
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"The custom join message that will be sent after a successful login,",
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@ -78,15 +71,15 @@ public final class RegistrationSettings implements SettingsHolder {
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@Comment("Should we remove the leave messages of unlogged users?")
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public static final Property<Boolean> REMOVE_UNLOGGED_LEAVE_MESSAGE =
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newProperty("settings.removeUnloggedLeaveMessage", false);
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newProperty("settings.removeUnloggedLeaveMessage", true);
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@Comment("Should we remove join messages altogether?")
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public static final Property<Boolean> REMOVE_JOIN_MESSAGE =
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newProperty("settings.removeJoinMessage", false);
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newProperty("settings.removeJoinMessage", true);
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@Comment("Should we remove leave messages altogether?")
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public static final Property<Boolean> REMOVE_LEAVE_MESSAGE =
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newProperty("settings.removeLeaveMessage", false);
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newProperty("settings.removeLeaveMessage", true);
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@Comment("Do we need to add potion effect Blinding before login/register?")
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public static final Property<Boolean> APPLY_BLIND_EFFECT =
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@ -41,7 +41,10 @@
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# executor: CONSOLE
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# ifNumberOfAccountsAtLeast: 5
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# Commands to run for players logging in whose 'last login date' was empty
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onFirstLogin: {}
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onFirstLogin:
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broadcast:
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command: 'cmi broadcast &b欢迎 &r%p &7( %ip ) &b光临服务器,请大家多多关照!'
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executor: CONSOLE
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onJoin: {}
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onLogin: {}
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# These commands are called whenever a logged in player uses /logout or quits.
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@ -52,4 +55,4 @@ onLogout: {}
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onRegister: {}
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onSessionLogin: {}
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# Commands to run whenever a player is unregistered (by himself, or by an admin)
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onUnregister: {}
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onUnregister: {}
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