Implemented the base of the resetname command
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package fr.xephi.authme.command.executable.authme;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import java.util.List;
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public class ResetNameCommand extends ExecutableCommand {
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// AuthMe plugin instance
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final AuthMe plugin = AuthMe.getInstance();
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// Command logic
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Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
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@Override
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public void run() {
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List<PlayerAuth> authentications = plugin.database.getAllAuths();
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for(PlayerAuth auth : authentications) {
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auth.setRealName("Player");
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plugin.database.updateSession(auth);
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}
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}
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});
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return true;
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}
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}
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