Dev - 3.1.2-DEV-3
Developpement status actually Some Fixes for the 1.7.2 Remove some Magic Values Fix threads not start correctly Add a recall email adding message Fix catpcha messages Add multilines messages ( add &n ) Fix some inventory problem Fix some events problem Call login event after /register
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@@ -31,7 +31,7 @@ public class LimboCache {
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String name = player.getName().toLowerCase();
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Location loc = player.getLocation();
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loc.setY(loc.getY() + 0.4D);
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int gameMode = player.getGameMode().getValue();
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GameMode gameMode = player.getGameMode();
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ItemStack[] arm;
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ItemStack[] inv;
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boolean operator;
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@@ -78,7 +78,7 @@ public class LimboCache {
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player.sendMessage("Your inventory has been cleaned!");
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}
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}
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gameMode = 0;
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gameMode = GameMode.SURVIVAL;
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}
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if(player.isDead()) {
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loc = plugin.getSpawnLocation(player.getWorld());
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@@ -1,5 +1,6 @@
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package fr.xephi.authme.cache.limbo;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.inventory.ItemStack;
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@@ -11,12 +12,12 @@ public class LimboPlayer {
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private Location loc = null;
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private int timeoutTaskId = -1;
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private int messageTaskId = -1;
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private int gameMode = 0;
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private GameMode gameMode = GameMode.SURVIVAL;
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private boolean operator = false;
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private String group = null;
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private boolean flying = false;
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public LimboPlayer(String name, Location loc, ItemStack[] inventory, ItemStack[] armour, int gameMode, boolean operator, String group, boolean flying) {
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public LimboPlayer(String name, Location loc, ItemStack[] inventory, ItemStack[] armour, GameMode gameMode, boolean operator, String group, boolean flying) {
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this.name = name;
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this.loc = loc;
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this.inventory = inventory;
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@@ -27,7 +28,7 @@ public class LimboPlayer {
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this.flying = flying;
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}
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public LimboPlayer(String name, Location loc, int gameMode, boolean operator, String group, boolean flying) {
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public LimboPlayer(String name, Location loc, GameMode gameMode, boolean operator, String group, boolean flying) {
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this.name = name;
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this.loc = loc;
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this.gameMode = gameMode;
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@@ -65,7 +66,7 @@ public class LimboPlayer {
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this.inventory = inventory;
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}
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public int getGameMode() {
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public GameMode getGameMode() {
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return gameMode;
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}
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