#989 Ensure config comments never exceed 90 chars
- Prevents horizontal scrollbar on markdown page (and in users' editors) - Add test that each property is accompanied with a comment
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sun Oct 23 18:25:12 CEST 2016. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Sun Oct 23 21:08:57 CEST 2016. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@@ -99,7 +99,8 @@ settings:
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# Should the session expire if the player tries to log in with
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# another IP address?
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sessionExpireOnIpChange: true
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# Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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# Message language, available languages:
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
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messagesLanguage: 'en'
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restrictions:
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# Keeps collisions disabled for logged players
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@@ -131,9 +132,9 @@ settings:
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# This setting will prevent potential security exploits.
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ForceSingleSession: true
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ForceSpawnLocOnJoin:
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# If enabled, every player that spawn in one of the world listed in "ForceSpawnLocOnJoin.worlds"
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# will be teleported to the spawnpoint after successful authentication.
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# The quit location of the player will be overwritten.
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# If enabled, every player that spawn in one of the world listed in
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# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
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# authentication. The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleport player
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# to the spawnpoint on join.
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enabled: false
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@@ -202,8 +203,8 @@ settings:
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# FINE for some additional detailed ones (like password failed),
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# and DEBUG for debugging
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logLevel: 'FINE'
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# By default we schedule async tasks when talking to the database
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# If you want typical communication with the database to happen synchronously, set this to false
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# By default we schedule async tasks when talking to the database. If you want
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# typical communication with the database to happen synchronously, set this to false
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useAsyncTasks: true
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GameMode:
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# Force survival gamemode when player joins?
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@@ -277,19 +278,23 @@ settings:
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forceLoginAfterRegister: false
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# Force these commands after /login, without any '/', use %p to replace with player name
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forceCommands: []
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# Force these commands after /login as service console, without any '/'. Use %p to replace with player name
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# Force these commands after /login as service console, without any '/'.
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# Use %p to replace with player name
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forceCommandsAsConsole: []
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# Force these commands after /register, without any '/', use %p to replace with player name
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forceRegisterCommands: []
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# Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
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# Force these commands after /register as a server console, without any '/'.
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# Use %p to replace with player name
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forceRegisterCommandsAsConsole: []
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# Enable to display the welcome message (welcome.txt) after a login
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# You can use colors in this welcome.txt + some replaced strings:
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# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
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# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
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# {PLAYER}: player name, {ONLINE}: display number of online players,
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# {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
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# {WORLD}: player current world, {SERVER}: server name
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# {VERSION}: get current bukkit version, {COUNTRY}: player country
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useWelcomeMessage: true
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# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
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# Broadcast the welcome message to the server or only to the player?
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# set true for server or false for player
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broadcastWelcomeMessage: false
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# Should we delay the join message and display it once the player has logged in?
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delayJoinMessage: false
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@@ -361,7 +366,8 @@ Protection:
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enableProtection: false
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# Apply the protection also to registered usernames
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enableProtectionRegistered: true
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# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
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# Countries allowed to join the server and register. For country codes, see
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# http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/
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# PLEASE USE QUOTES!
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countries:
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- 'US'
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@@ -372,7 +378,8 @@ Protection:
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- 'A1'
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# Do we need to enable automatic antibot system?
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enableAntiBot: true
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# Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
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# Max number of players allowed to login in 5 secs
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# before the AntiBot system is enabled automatically
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antiBotSensibility: 10
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# Duration in minutes of the antibot automatic system
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antiBotDuration: 10
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@@ -381,7 +388,7 @@ Protection:
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Purge:
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# If enabled, AuthMe automatically purges old, unused accounts
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useAutoPurge: false
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# Number of Days an account become Unused
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# Number of days after which an account should be purged
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daysBeforeRemovePlayer: 60
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# Do we need to remove the player.dat file during purge process?
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removePlayerDat: false
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@@ -389,7 +396,7 @@ Purge:
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removeEssentialsFile: false
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# World where are players.dat stores
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defaultWorld: 'world'
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# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
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# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
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removeLimitedCreativesInventories: false
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# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
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removeAntiXRayFile: false
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@@ -448,4 +455,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 23 18:25:12 CEST 2016
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Oct 23 21:08:57 CEST 2016
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