#1125 Create persistence of LimboPlayers in segment files (work in progress)

- Instead of one huge file or a file for each player, allow the user to define how many files he wants to distribute the LimboPlayers over. This is based on a function that creates a String (segment ID) based on the player's UUID.
This commit is contained in:
ljacqu
2017-03-13 20:29:08 +01:00
parent 710198833c
commit 9c3baa7f14
7 changed files with 507 additions and 1 deletions
@@ -9,6 +9,8 @@ public enum LimboPersistenceType {
SINGLE_FILE(SingleFilePersistenceHandler.class),
SEGMENT_FILES(SegmentFilesPersistenceHolder.class),
DISABLED(NoOpPersistenceHandler.class);
private final Class<? extends LimboPersistenceHandler> implementationClass;
@@ -0,0 +1,94 @@
package fr.xephi.authme.data.limbo.persistence;
/**
* Configuration for the total number of segments to use.
* <p>
* The {@link SegmentFilesPersistenceHolder} reduces the number of files by assigning each UUID
* to a segment. This enum allows to define how many segments the UUIDs should be distributed in.
* <p>
* Segments are defined by a <b>distribution</b> and a <b>length.</b> The distribution defines
* to how many outputs a single hexadecimal characters should be mapped. So e.g. a distribution
* of 3 means that all hexadecimal characters 0-f should be distributed over three different
* outputs evenly. The {@link SegmentNameBuilder} simply uses hexadecimal characters as outputs,
* so e.g. with a distribution of 3 all hex characters 0-f are mapped to 0, 1, or 2.
* <p>
* To ensure an even distribution the segments must be powers of 2. Trivially, to implement a
* distribution of 16, the same character may be returned as was input (since 0-f make up 16
* characters). A distribution of 1, on the other hand, means that the same output is returned
* regardless of the input character.
* <p>
* The <b>length</b> parameter defines how many characters of a player's UUID should be used to
* create the segment ID. In other words, with a distribution of 2 and a length of 3, the first
* three characters of the UUID are taken into consideration, each mapped to one of two possible
* characters. For instance, a UUID starting with "0f5c9321" may yield the segment ID "010."
* Such a segment ID defines in which file the given UUID can be found and stored.
* <p>
* The number of segments such a configuration yields is computed as {@code distribution ^ length},
* since distribution defines how many outputs there are per digit, and length defines the number
* of digits. For instance, a distribution of 2 and a length of 3 will yield segment IDs 000, 001,
* 010, 011, 100, 101, 110 and 111 (i.e. all binary numbers from 0 to 7).
* <p>
* There are multiple possibilities to achieve certain segment totals, e.g. 8 different segments
* may be created by setting distribution to 8 and length to 1, or distr. to 2 and length to 3.
* Where possible, prefer a length of 1 (no string concatenation required) or a distribution of
* 16 (no remapping of the characters required).
*/
public enum SegmentConfiguration {
/** 1. */
ONE(1, 1),
/** 2. */
TWO(2, 1),
/** 4. */
FOUR(4, 1),
/** 8. */
EIGHT(8, 1),
/** 16. */
SIXTEEN(16, 1),
/** 32. */
THIRTY_TWO(2, 5),
/** 64. */
SIXTY_FOUR(4, 3),
/** 128. */
ONE_TWENTY(2, 7),
/** 256. */
TWO_FIFTY(16, 2);
private final int distribution;
private final int length;
SegmentConfiguration(int distribution, int length) {
this.distribution = distribution;
this.length = length;
}
/**
* @return the distribution size per character, i.e. how many possible outputs there are
* for any hexadecimal character
*/
public int getDistribution() {
return distribution;
}
/**
* @return number of characters from a UUID that should be used to create a segment ID
*/
public int getLength() {
return length;
}
/**
* @return number of segments to which this configuration will distribute UUIDs
*/
public int getTotalSegments() {
return (int) Math.pow(distribution, length);
}
}
@@ -0,0 +1,132 @@
package fr.xephi.authme.data.limbo.persistence;
import com.google.common.io.Files;
import com.google.common.reflect.TypeToken;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.data.limbo.LimboPlayer;
import fr.xephi.authme.initialization.DataFolder;
import fr.xephi.authme.service.BukkitService;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.properties.LimboSettings;
import fr.xephi.authme.util.FileUtils;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.lang.reflect.Type;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.Map;
/**
* Persistence handler for LimboPlayer objects by distributing the objects to store
* in various segments (buckets) based on the start of the player's UUID.
*/
class SegmentFilesPersistenceHolder implements LimboPersistenceHandler {
private static final Type LIMBO_MAP_TYPE = new TypeToken<Map<String, LimboPlayer>>(){}.getType();
private final File cacheFolder;
private final Gson gson;
private final SegmentNameBuilder segmentNameBuilder;
@Inject
SegmentFilesPersistenceHolder(@DataFolder File dataFolder, BukkitService bukkitService, Settings settings) {
cacheFolder = new File(dataFolder, "playerdata");
if (!cacheFolder.exists()) {
// TODO ljacqu 20170313: Create FileUtils#mkdirs
cacheFolder.mkdirs();
}
gson = new GsonBuilder()
.registerTypeAdapter(LimboPlayer.class, new LimboPlayerSerializer())
.registerTypeAdapter(LimboPlayer.class, new LimboPlayerDeserializer(bukkitService))
.setPrettyPrinting()
.create();
segmentNameBuilder = new SegmentNameBuilder(settings.getProperty(LimboSettings.SEGMENT_DISTRIBUTION));
// TODO #1125: Check for other segment files and attempt to convert?
}
@Override
public LimboPlayer getLimboPlayer(Player player) {
String uuid = PlayerUtils.getUUIDorName(player);
File file = getPlayerSegmentFile(uuid);
Map<String, LimboPlayer> entries = readLimboPlayers(file);
return entries == null ? null : entries.get(uuid);
}
@Override
public void saveLimboPlayer(Player player, LimboPlayer limbo) {
String uuid = PlayerUtils.getUUIDorName(player);
File file = getPlayerSegmentFile(uuid);
Map<String, LimboPlayer> entries = null;
if (file.exists()) {
entries = readLimboPlayers(file);
} else {
FileUtils.create(file);
}
/* intentionally separate if */
if (entries == null) {
entries = new HashMap<>();
}
entries.put(PlayerUtils.getUUIDorName(player), limbo);
saveEntries(entries, file);
}
@Override
public void removeLimboPlayer(Player player) {
String uuid = PlayerUtils.getUUIDorName(player);
File file = getPlayerSegmentFile(uuid);
if (file.exists()) {
Map<String, LimboPlayer> entries = readLimboPlayers(file);
if (entries != null && entries.remove(PlayerUtils.getUUIDorName(player)) != null) {
saveEntries(entries, file);
}
}
}
private void saveEntries(Map<String, LimboPlayer> entries, File file) {
if (entries.isEmpty()) {
// TODO #1125: Probably should do a sweep of empty files on startup / shutdown, but not all the time
FileUtils.delete(file);
} else {
try (FileWriter fw = new FileWriter(file)) {
gson.toJson(entries, fw);
} catch (IOException e) {
ConsoleLogger.logException("Could not write to '" + file + "':", e);
}
}
}
private Map<String, LimboPlayer> readLimboPlayers(File file) {
if (!file.exists()) {
return null;
}
try {
return gson.fromJson(Files.toString(file, StandardCharsets.UTF_8), LIMBO_MAP_TYPE);
} catch (IOException e) {
ConsoleLogger.logException("Failed reading '" + file + "':", e);
}
return null;
}
private File getPlayerSegmentFile(String uuid) {
String segment = segmentNameBuilder.createSegmentName(uuid);
return new File(cacheFolder, segment + "-limbo.json");
}
@Override
public LimboPersistenceType getType() {
return LimboPersistenceType.SINGLE_FILE;
}
}
@@ -0,0 +1,60 @@
package fr.xephi.authme.data.limbo.persistence;
import java.util.HashMap;
import java.util.Map;
/**
* Creates segment names for {@link SegmentFilesPersistenceHolder}.
*/
class SegmentNameBuilder {
private final int length;
private final int distribution;
private final String prefix;
private final Map<Character, Character> charToSegmentChar;
/**
* Constructor.
*
* @param partition the segment configuration
*/
SegmentNameBuilder(SegmentConfiguration partition) {
this.length = partition.getLength();
this.distribution = partition.getDistribution();
this.prefix = "seg" + partition.getTotalSegments() + "-";
this.charToSegmentChar = buildCharMap(distribution);
}
String createSegmentName(String uuid) {
if (distribution == 16) {
return prefix + uuid.substring(0, length);
} else {
return prefix + createSegmentName(uuid.substring(0, length).toCharArray());
}
}
private String createSegmentName(char[] chars) {
if (chars.length == 1) {
return String.valueOf(charToSegmentChar.get(chars[0]));
}
StringBuilder sb = new StringBuilder(chars.length);
for (char chr : chars) {
sb.append(charToSegmentChar.get(chr));
}
return sb.toString();
}
private static Map<Character, Character> buildCharMap(int distribution) {
final char[] hexChars = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
final int divisor = 16 / distribution;
Map<Character, Character> charToSegmentChar = new HashMap<>();
for (int i = 0; i < hexChars.length; ++i) {
int mappedChar = i / divisor;
charToSegmentChar.put(hexChars[i], hexChars[mappedChar]);
}
return charToSegmentChar;
}
}