Minor: Rename StringUtils#isEmpty to #isBlank
- Better fits the naming used by other tools and also the JDK (String#isBlank as of JDK 11)
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@@ -226,8 +226,8 @@ public class CommandDescription {
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*/
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public CommandDescription build() {
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checkArgument(!Utils.isCollectionEmpty(labels), "Labels may not be empty");
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checkArgument(!StringUtils.isEmpty(description), "Description may not be empty");
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checkArgument(!StringUtils.isEmpty(detailedDescription), "Detailed description may not be empty");
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checkArgument(!StringUtils.isBlank(description), "Description may not be empty");
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checkArgument(!StringUtils.isBlank(detailedDescription), "Detailed description may not be empty");
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checkArgument(executableCommand != null, "Executable command must be set");
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// parents and permissions may be null; arguments may be empty
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@@ -131,7 +131,7 @@ public class CommandHandler {
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private static List<String> skipEmptyArguments(String[] args) {
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List<String> cleanArguments = new ArrayList<>();
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for (String argument : args) {
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if (!StringUtils.isEmpty(argument)) {
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if (!StringUtils.isBlank(argument)) {
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cleanArguments.add(argument);
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}
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}
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@@ -89,7 +89,7 @@ class PlayerAuthViewer implements DebugSection {
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* or empty string if the string is null or empty
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*/
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private static String safeSubstring(String str, int length) {
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if (StringUtils.isEmpty(str)) {
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if (StringUtils.isBlank(str)) {
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return "";
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} else if (str.length() < length) {
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return str.substring(0, str.length() / 2) + "...";
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