#358 Handle hash + salt as one "unit"
- Rename HashResult to EncryptedPassword to reflect its broader use - Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately - Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object
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@@ -7,6 +7,7 @@ import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.security.crypts.EncryptedPassword;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.messaging.PluginMessageListener;
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@@ -65,10 +66,8 @@ public class BungeeCordMessage implements PluginMessageListener {
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+ " has registered out from one of your server!");
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} else if ("changepassword".equals(act)) {
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final String password = args[2];
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auth.setHash(password);
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if (args.length == 4) {
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auth.setSalt(args[3]);
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}
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final String salt = args.length >= 4 ? args[3] : null;
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auth.setPassword(new EncryptedPassword(password, salt));
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PlayerCache.getInstance().updatePlayer(auth);
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dataSource.updatePassword(auth);
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}
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