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@@ -61,7 +61,7 @@ public class TeleportationService implements Reloadable {
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* Note: this is triggered by Bukkit's PlayerLoginEvent, during which you cannot use
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* {@link Player#hasPlayedBefore()}: it always returns {@code false}. We trigger teleportation
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* from the PlayerLoginEvent and not the PlayerJoinEvent to ensure that the location is overridden
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* as fast as possible (cf. <a href="https://github.com/Xephi/AuthMeReloaded/issues/682">AuthMe #682</a>).
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* as fast as possible (cf. <a href="https://github.com/AuthMe/AuthMeReloaded/issues/682">AuthMe #682</a>).
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*
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* @param player the player to process
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* @see <a href="https://bukkit.atlassian.net/browse/BUKKIT-3521">BUKKIT-3521: Player.hasPlayedBefore()
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