Change password task to async process
- Perform async change password task just like other async processes: via Management - Remove legacy setting - Remove now unused service getter (#736)
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+3
-12
@@ -1,13 +1,10 @@
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package fr.xephi.authme.command.executable.changepassword;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.command.CommandService;
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import fr.xephi.authme.command.PlayerCommand;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.security.PasswordSecurity;
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import fr.xephi.authme.task.ChangePasswordTask;
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import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.process.Management;
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import fr.xephi.authme.util.ValidationService;
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import fr.xephi.authme.util.ValidationService.ValidationResult;
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import org.bukkit.entity.Player;
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@@ -26,15 +23,11 @@ public class ChangePasswordCommand extends PlayerCommand {
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@Inject
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private PlayerCache playerCache;
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@Inject
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private BukkitService bukkitService;
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@Inject
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private ValidationService validationService;
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@Inject
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// TODO ljacqu 20160531: Remove this once change password task runs as a process (via Management)
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private PasswordSecurity passwordSecurity;
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private Management management;
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@Override
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public void runCommand(Player player, List<String> arguments) {
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@@ -54,9 +47,7 @@ public class ChangePasswordCommand extends PlayerCommand {
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return;
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}
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AuthMe plugin = AuthMe.getInstance();
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// TODO ljacqu 20160117: Call async task via Management
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bukkitService.runTaskAsynchronously(
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new ChangePasswordTask(plugin, player, oldPassword, newPassword, passwordSecurity));
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management.performPasswordChange(player, oldPassword, newPassword);
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}
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}
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