#1147 Drop SingleFilePersistenceHandler in favor of DistributedFilesPersistenceHandler
- Remove SingleFilePersistenceHandler: DistributedFilesPersistenceHandler with segment size 1 can be used instead - Rename SegmentFilesPersistenceHolder to DistributedFilesPersistenceHandler - Rename SeparateFilePersistenceHandler to IndividualFilesPersistenceHandler to match LimboPersistenceType entry - Add link to limbo page on Wiki in the settings
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@@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Wed Mar 22 23:10:33 CET 2017. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Tue Mar 28 21:38:52 CEST 2017. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@@ -163,9 +163,6 @@ settings:
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teleportUnAuthedToSpawn: false
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# Can unregistered players walk around?
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allowMovement: false
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# Should not authenticated players have speed = 0?
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# This will reset the fly/walk speed to default value after the login.
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removeSpeed: true
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# After how many seconds should players who fail to login or register
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# be kicked? Set to 0 to disable.
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timeout: 30
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@@ -451,24 +448,25 @@ Security:
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# such as OP status, ability to fly, and walk/fly speed.
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# Once the user is logged in, we add back the properties we previously saved.
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# In this section, you may define how these properties should be handled.
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# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
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limbo:
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persistence:
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# Besides storing the data in memory, you can define if/how the data should be persisted
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# on disk. This is useful in case of a server crash, so next time the server starts we can
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# properly restore things like OP status, ability to fly, and walk/fly speed.
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# DISABLED: no disk storage, INDIVIDUAL_FILES: each player data in its own file,
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# SINGLE_FILE: all data in one single file (only if you have a small server!)
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# SEGMENT_FILES: distributes players into different buckets based on their UUID. See below.
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# DISABLED: no disk storage,
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# INDIVIDUAL_FILES: each player data in its own file,
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# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
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type: 'INDIVIDUAL_FILES'
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# This setting only affects SEGMENT_FILES persistence. The segment file
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# This setting only affects DISTRIBUTED_FILES persistence. The segment file
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# persistence attempts to reduce the number of files by distributing players into various
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# buckets based on their UUID. This setting defines into how many files the players should
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# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
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# ONE_TWENTY for 128, TWO_FIFTY for 256.
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# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
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# 6.25 players per file (100 / 16). If you set to ONE, like persistence SINGLE_FILE, only
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# one file will be used. Contrary to SINGLE_FILE, it won't keep the entries in cache, which
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# may deliver different results in terms of performance.
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# 6.25 players per file (100 / 16). If you set to ONE, only one file will be used and the
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# entries will be kept in memory, reducing the number of times we read from the file.
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# This may deliver different results in terms of performance.
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# Note: if you change this setting all data will be migrated. If you have a lot of data,
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# change this setting only on server restart, not with /authme reload.
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segmentDistribution: 'SIXTEEN'
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@@ -511,4 +509,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Mar 22 23:10:33 CET 2017
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Mar 28 21:38:52 CEST 2017
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