Implemented the register command
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45fe939239
commit
ae76759dc0
@ -355,9 +355,40 @@ public class CommandManager {
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loginHelpCommand.addArgument(new CommandArgumentDescription("query", "The command or query to view help for.", true));
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loginHelpCommand.addArgument(new CommandArgumentDescription("query", "The command or query to view help for.", true));
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loginHelpCommand.setMaximumArguments(false);
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loginHelpCommand.setMaximumArguments(false);
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// Register the base register command
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CommandDescription registerBaseCommand = new CommandDescription(
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new RegisterCommand(),
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new ArrayList<String>() {{
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add("register");
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add("reg");
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}},
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"Registration command",
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"Command to register using AuthMeReloaded.", null);
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registerBaseCommand.setCommandPermissions("authme.register", CommandPermissions.DefaultPermission.ALLOWED);
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registerBaseCommand.addArgument(new CommandArgumentDescription("password", "Password", false));
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registerBaseCommand.addArgument(new CommandArgumentDescription("verifyPassword", "Verify password", false));
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registerBaseCommand.setMaximumArguments(false);
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// Register the help command
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CommandDescription registerHelpCommand = new CommandDescription(
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new HelpCommand(),
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new ArrayList<String>() {{
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add("help");
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add("hlp");
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add("h");
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add("sos");
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add("?");
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}},
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"View help",
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"View detailed help pages about AuthMeReloaded register commands.",
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registerBaseCommand);
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registerHelpCommand.addArgument(new CommandArgumentDescription("query", "The command or query to view help for.", true));
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registerHelpCommand.setMaximumArguments(false);
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// Add the base commands to the commands array
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// Add the base commands to the commands array
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this.commandDescriptions.add(authMeBaseCommand);
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this.commandDescriptions.add(authMeBaseCommand);
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this.commandDescriptions.add(loginBaseCommand);
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this.commandDescriptions.add(loginBaseCommand);
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this.commandDescriptions.add(registerBaseCommand);
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}
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}
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/**
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/**
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@ -0,0 +1,69 @@
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package fr.xephi.authme.command.executable.register;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.security.RandomString;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class RegisterCommand extends ExecutableCommand {
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// AuthMe plugin instance
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final AuthMe plugin = AuthMe.getInstance();
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// Messages instance
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final Messages m = Messages.getInstance();
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// Make sure the sender is a player
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if (!(sender instanceof Player)) {
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sender.sendMessage("Player Only! Use 'authme register <playername> <password>' instead");
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return true;
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}
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// Make sure the command arguments are valid
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final Player player = (Player) sender;
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if (commandArguments.getCount() == 0 || (Settings.getEnablePasswordVerifier && commandArguments.getCount() < 2)) {
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m.send(player, "usage_reg");
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return true;
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}
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if (Settings.emailRegistration && !Settings.getmailAccount.isEmpty()) {
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if (Settings.doubleEmailCheck) {
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if (commandArguments.getCount() < 2 || !commandArguments.get(0).equals(commandArguments.get(1))) {
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m.send(player, "usage_reg");
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return true;
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}
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}
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final String email = commandArguments.get(0);
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if (!Settings.isEmailCorrect(email)) {
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m.send(player, "email_invalid");
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return true;
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}
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RandomString rand = new RandomString(Settings.getRecoveryPassLength);
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final String thePass = rand.nextString();
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plugin.management.performRegister(player, thePass, email);
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return true;
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}
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if (commandArguments.getCount() > 1 && Settings.getEnablePasswordVerifier)
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if (!commandArguments.get(0).equals(commandArguments.get(1))) {
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m.send(player, "password_error");
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return true;
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}
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plugin.management.performRegister(player, commandArguments.get(0), "");
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return true;
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}
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}
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