Code Refactor - Whitespace Refactor

This commit is contained in:
Xephi
2014-08-08 23:14:56 +02:00
parent ec7ac60340
commit afc1ea9111
114 changed files with 8277 additions and 7103 deletions
@@ -4,51 +4,52 @@ import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
*
* @author Xephi59
*/
*
* @author Xephi59
*/
public class ProtectInventoryEvent extends CustomEvent {
private ItemStack[] storedinventory;
private ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private Player player;
private ItemStack[] storedinventory;
private ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private Player player;
public ProtectInventoryEvent(Player player, ItemStack[] storedinventory, ItemStack[] storedarmor) {
this.player = player;
this.storedinventory = storedinventory;
this.storedarmor = storedarmor;
this.emptyInventory = new ItemStack[36];
this.emptyArmor = new ItemStack[4];
}
public ProtectInventoryEvent(Player player, ItemStack[] storedinventory,
ItemStack[] storedarmor) {
this.player = player;
this.storedinventory = storedinventory;
this.storedarmor = storedarmor;
this.emptyInventory = new ItemStack[36];
this.emptyArmor = new ItemStack[4];
}
public ItemStack[] getStoredInventory() {
return this.storedinventory;
}
public ItemStack[] getStoredInventory() {
return this.storedinventory;
}
public ItemStack[] getStoredArmor() {
return this.storedarmor;
}
public ItemStack[] getStoredArmor() {
return this.storedarmor;
}
public Player getPlayer() {
return this.player;
}
public Player getPlayer() {
return this.player;
}
public void setNewInventory(ItemStack[] emptyInventory) {
this.emptyInventory = emptyInventory;
}
public void setNewInventory(ItemStack[] emptyInventory) {
this.emptyInventory = emptyInventory;
}
public ItemStack[] getEmptyInventory() {
return this.emptyInventory;
}
public ItemStack[] getEmptyInventory() {
return this.emptyInventory;
}
public void setNewArmor(ItemStack[] emptyArmor) {
this.emptyArmor = emptyArmor;
}
public void setNewArmor(ItemStack[] emptyArmor) {
this.emptyArmor = emptyArmor;
}
public ItemStack[] getEmptyArmor() {
return this.emptyArmor;
}
public ItemStack[] getEmptyArmor() {
return this.emptyArmor;
}
}