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package fr.xephi.authme.initialization;
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import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.data.auth.PlayerCache;
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import fr.xephi.authme.data.limbo.LimboService;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.service.BukkitService;
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import fr.xephi.authme.service.ValidationService;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.SpawnLoader;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.util.PlayerUtils;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import javax.inject.Inject;
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import java.util.Locale;
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/**
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* Saves all players' data when the plugin shuts down.
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*/
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public class OnShutdownPlayerSaver {
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@Inject
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private BukkitService bukkitService;
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@Inject
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private Settings settings;
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@Inject
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private ValidationService validationService;
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@Inject
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private DataSource dataSource;
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@Inject
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private SpawnLoader spawnLoader;
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@Inject
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private PlayerCache playerCache;
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@Inject
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private LimboService limboService;
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OnShutdownPlayerSaver() {
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}
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/**
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* Saves the data of all online players.
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*/
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public void saveAllPlayers() {
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for (Player player : bukkitService.getOnlinePlayers()) {
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savePlayer(player);
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}
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}
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private void savePlayer(Player player) {
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String name = player.getName().toLowerCase(Locale.ROOT);
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if (PlayerUtils.isNpc(player) || validationService.isUnrestricted(name)) {
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return;
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}
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if (limboService.hasLimboPlayer(name)) {
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limboService.restoreData(player);
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} else {
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saveLoggedinPlayer(player);
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}
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playerCache.removePlayer(name);
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}
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private void saveLoggedinPlayer(Player player) {
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if (settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
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Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
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PlayerAuth auth = PlayerAuth.builder()
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.name(player.getName().toLowerCase(Locale.ROOT))
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.realName(player.getName())
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.location(loc).build();
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dataSource.updateQuitLoc(auth);
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// TODO: send an update when a messaging service will be implemented (QUITLOC)
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}
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}
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}
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