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package fr.xephi.authme.permission;
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import com.google.common.annotations.VisibleForTesting;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.data.limbo.UserGroup;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.output.ConsoleLoggerFactory;
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import fr.xephi.authme.permission.handlers.LuckPermsHandler;
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import fr.xephi.authme.permission.handlers.PermissionHandler;
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import fr.xephi.authme.permission.handlers.PermissionHandlerException;
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import fr.xephi.authme.permission.handlers.PermissionLoadUserException;
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import fr.xephi.authme.permission.handlers.PermissionsExHandler;
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import fr.xephi.authme.permission.handlers.VaultHandler;
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import fr.xephi.authme.permission.handlers.ZPermissionsHandler;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.util.StringUtils;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Server;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
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import javax.annotation.PostConstruct;
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import javax.inject.Inject;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.UUID;
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/**
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* PermissionsManager.
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* <p>
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* A permissions manager, to manage and use various permissions systems.
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* This manager supports dynamic plugin hooking and various other features.
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* <p>
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* Written by Tim Visée.
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*
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* @author Tim Visée, http://timvisee.com
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* @version 0.3
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*/
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public class PermissionsManager implements Reloadable {
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private final ConsoleLogger logger = ConsoleLoggerFactory.get(PermissionsManager.class);
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private final Server server;
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private final PluginManager pluginManager;
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private final Settings settings;
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/**
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* The permission handler that is currently in use.
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* Null if no permission system is hooked.
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*/
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private PermissionHandler handler = null;
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@Inject
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PermissionsManager(Server server, PluginManager pluginManager, Settings settings) {
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this.server = server;
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this.pluginManager = pluginManager;
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this.settings = settings;
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}
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/**
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* Check if the permissions manager is currently hooked into any of the supported permissions systems.
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*
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* @return False if there isn't any permissions system used.
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*/
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public boolean isEnabled() {
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return handler != null;
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}
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/**
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* Setup and hook into the permissions systems.
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*/
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@PostConstruct
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@VisibleForTesting
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void setup() {
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if (settings.getProperty(PluginSettings.FORCE_VAULT_HOOK)) {
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try {
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PermissionHandler handler = createPermissionHandler(PermissionsSystemType.VAULT);
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if (handler != null) {
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// Show a success message and return
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this.handler = handler;
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logger.info("Hooked into " + PermissionsSystemType.VAULT.getDisplayName() + "!");
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return;
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}
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} catch (PermissionHandlerException e) {
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logger.logException("Failed to create Vault hook (forced):", e);
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}
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} else {
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// Loop through all the available permissions system types
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for (PermissionsSystemType type : PermissionsSystemType.values()) {
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try {
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PermissionHandler handler = createPermissionHandler(type);
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if (handler != null) {
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// Show a success message and return
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this.handler = handler;
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logger.info("Hooked into " + type.getDisplayName() + "!");
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return;
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}
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} catch (Exception ex) {
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// An error occurred, show a warning message
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logger.logException("Error while hooking into " + type.getDisplayName(), ex);
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}
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}
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}
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// No recognized permissions system found, show a message and return
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logger.info("No supported permissions system found! Permissions are disabled!");
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}
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/**
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* Creates a permission handler for the provided permission systems if possible.
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*
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* @param type the permission systems type for which to create a corresponding permission handler
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*
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* @return the permission handler, or {@code null} if not possible
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*
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* @throws PermissionHandlerException during initialization of the permission handler
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*/
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private PermissionHandler createPermissionHandler(PermissionsSystemType type) throws PermissionHandlerException {
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// Try to find the plugin for the current permissions system
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Plugin plugin = pluginManager.getPlugin(type.getPluginName());
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if (plugin == null) {
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return null;
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}
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// Make sure the plugin is enabled before hooking
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if (!plugin.isEnabled()) {
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logger.info("Not hooking into " + type.getDisplayName() + " because it's disabled!");
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return null;
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}
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switch (type) {
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case LUCK_PERMS:
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return new LuckPermsHandler();
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case PERMISSIONS_EX:
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return new PermissionsExHandler();
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case Z_PERMISSIONS:
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return new ZPermissionsHandler();
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case VAULT:
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return new VaultHandler(server);
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default:
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throw new IllegalStateException("Unhandled permission type '" + type + "'");
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}
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}
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/**
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* Break the hook with all permission systems.
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*/
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private void unhook() {
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// Reset the current used permissions system
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this.handler = null;
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// Print a status message to the console
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logger.info("Unhooked from Permissions!");
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}
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/**
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* Reload the permissions manager, and re-hook all permission plugins.
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*/
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@Override
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public void reload() {
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// Unhook all permission plugins
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unhook();
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// Set up the permissions manager again
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setup();
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}
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/**
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* Method called when a plugin is being enabled.
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*
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* @param pluginName The name of the plugin being enabled.
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*/
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public void onPluginEnable(String pluginName) {
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// Check if any known permissions system is enabling
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if (PermissionsSystemType.isPermissionSystem(pluginName)) {
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logger.info(pluginName + " plugin enabled, dynamically updating permissions hooks!");
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setup();
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}
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}
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/**
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* Method called when a plugin is being disabled.
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*
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* @param pluginName The name of the plugin being disabled.
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*/
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public void onPluginDisable(String pluginName) {
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// Check if any known permission system is being disabled
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if (PermissionsSystemType.isPermissionSystem(pluginName)) {
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logger.info(pluginName + " plugin disabled, updating hooks!");
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setup();
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}
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}
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/**
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* Return the permissions system that is hooked into.
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*
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* @return The permissions system, or null.
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*/
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public PermissionsSystemType getPermissionSystem() {
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return isEnabled() ? handler.getPermissionSystem() : null;
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}
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/**
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* Check if the command sender has permission for the given permissions node. If no permissions system is used or
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* if the sender is not a player (e.g. console user), the player has to be OP in order to have the permission.
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*
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* @param sender The command sender.
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* @param permissionNode The permissions node to verify.
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*
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* @return True if the sender has the permission, false otherwise.
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*/
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public boolean hasPermission(CommandSender sender, PermissionNode permissionNode) {
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// Check if the permission node is null
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if (permissionNode == null) {
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return true;
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}
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// Return default if sender is not a player or no permission system is in use
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if (!(sender instanceof Player) || !isEnabled()) {
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return permissionNode.getDefaultPermission().evaluate(sender);
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}
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Player player = (Player) sender;
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return player.hasPermission(permissionNode.getNode());
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}
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/**
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* Check if a player has permission for the given permission node. This is for offline player checks.
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* If no permissions system is used, then the player will not have permission.
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*
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* @param player The offline player
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* @param permissionNode The permission node to verify
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*
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* @return true if the player has permission, false otherwise
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*/
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public boolean hasPermissionOffline(OfflinePlayer player, PermissionNode permissionNode) {
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// Check if the permission node is null
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if (permissionNode == null) {
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return true;
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}
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if (!isEnabled()) {
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return permissionNode.getDefaultPermission().evaluate(player);
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}
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return handler.hasPermissionOffline(player.getName(), permissionNode);
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}
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/**
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* Check whether the offline player with the given name has permission for the given permission node.
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* This method is used as a last resort when nothing besides the name is known.
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*
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* @param name The name of the player
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* @param permissionNode The permission node to verify
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*
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* @return true if the player has permission, false otherwise
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*/
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public boolean hasPermissionOffline(String name, PermissionNode permissionNode) {
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if (permissionNode == null) {
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return true;
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}
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if (!isEnabled()) {
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return permissionNode.getDefaultPermission().evaluate(null);
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}
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return handler.hasPermissionOffline(name, permissionNode);
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}
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/**
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* Check whether the current permissions system has group support.
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* If no permissions system is hooked, false will be returned.
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*
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* @return True if the current permissions system supports groups, false otherwise.
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*/
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public boolean hasGroupSupport() {
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return isEnabled() && handler.hasGroupSupport();
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}
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/**
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* Get the permission groups of a player, if available.
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*
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* @param player The player.
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*
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* @return Permission groups, or an empty collection if this feature is not supported.
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*/
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public Collection<UserGroup> getGroups(OfflinePlayer player) {
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return isEnabled() ? handler.getGroups(player) : Collections.emptyList();
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}
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/**
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* Get the primary group of a player, if available.
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*
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* @param player The player.
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*
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* @return The name of the primary permission group. Or null.
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*/
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public UserGroup getPrimaryGroup(OfflinePlayer player) {
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return isEnabled() ? handler.getPrimaryGroup(player) : null;
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}
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/**
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* Check whether the player is in the specified group.
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*
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* @param player The player.
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* @param groupName The group name.
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*
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* @return True if the player is in the specified group, false otherwise.
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* False is also returned if groups aren't supported by the used permissions system.
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*/
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public boolean isInGroup(OfflinePlayer player, UserGroup groupName) {
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return isEnabled() && handler.isInGroup(player, groupName);
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}
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/**
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* Add the permission group of a player, if supported.
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*
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* @param player The player
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* @param groupName The name of the group.
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*
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* @return True if succeed, false otherwise.
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* False is also returned if this feature isn't supported for the current permissions system.
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*/
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public boolean addGroup(OfflinePlayer player, UserGroup groupName) {
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if (!isEnabled() || StringUtils.isBlank(groupName.getGroupName())) {
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return false;
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}
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return handler.addToGroup(player, groupName);
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}
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/**
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* Add the permission groups of a player, if supported.
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*
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* @param player The player
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* @param groupNames The name of the groups to add.
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*
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* @return True if at least one group was added, false otherwise.
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* False is also returned if this feature isn't supported for the current permissions system.
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*/
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public boolean addGroups(OfflinePlayer player, Collection<UserGroup> groupNames) {
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// If no permissions system is used, return false
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if (!isEnabled()) {
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return false;
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}
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// Add each group to the user
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boolean result = false;
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for (UserGroup group : groupNames) {
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if (!group.getGroupName().isEmpty()) {
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result |= handler.addToGroup(player, group);
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}
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}
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// Return the result
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return result;
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}
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/**
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* Remove the permission group of a player, if supported.
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*
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* @param player The player
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* @param group The name of the group.
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*
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* @return True if succeed, false otherwise.
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* False is also returned if this feature isn't supported for the current permissions system.
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*/
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public boolean removeGroup(OfflinePlayer player, UserGroup group) {
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return isEnabled() && handler.removeFromGroup(player, group);
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}
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/**
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* Remove the permission groups of a player, if supported.
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*
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* @param player The player
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* @param groupNames The name of the groups to remove.
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*
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* @return True if at least one group was removed, false otherwise.
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* False is also returned if this feature isn't supported for the current permissions system.
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*/
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public boolean removeGroups(OfflinePlayer player, Collection<UserGroup> groupNames) {
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// If no permissions system is used, return false
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if (!isEnabled()) {
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return false;
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}
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// Add each group to the user
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boolean result = false;
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for (UserGroup group : groupNames) {
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if (!group.getGroupName().isEmpty()) {
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result |= handler.removeFromGroup(player, group);
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}
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}
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// Return the result
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return result;
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}
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/**
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* Set the permission group of a player, if supported.
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* This clears the current groups of the player.
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*
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* @param player The player
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* @param group The name of the group.
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*
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* @return True if succeed, false otherwise.
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* False is also returned if this feature isn't supported for the current permissions system.
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*/
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public boolean setGroup(OfflinePlayer player, UserGroup group) {
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return isEnabled() && handler.setGroup(player, group);
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}
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/**
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* Remove all groups of the specified player, if supported.
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* Systems like Essentials GroupManager don't allow all groups to be removed from a player, thus the user will stay
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* in its primary group. All the subgroups are removed just fine.
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*
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* @param player The player to remove all groups from.
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*
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* @return True if succeed, false otherwise.
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* False will also be returned if this feature isn't supported for the used permissions system.
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*/
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public boolean removeAllGroups(OfflinePlayer player) {
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// If no permissions system is used, return false
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if (!isEnabled()) {
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return false;
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}
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// Get a list of current groups
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Collection<UserGroup> groups = getGroups(player);
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// Remove each group
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return removeGroups(player, groups);
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}
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/**
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* Loads the permission data of the given player.
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*
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* @param offlinePlayer the offline player.
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* @return true if the load was successful.
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*/
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public boolean loadUserData(OfflinePlayer offlinePlayer) {
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try {
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loadUserData(offlinePlayer.getUniqueId());
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} catch (PermissionLoadUserException e) {
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logger.logException("Unable to load the permission data of user " + offlinePlayer.getName(), e);
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return false;
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}
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return true;
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}
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/**
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* Loads the permission data of the given player unique identifier.
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*
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* @param uuid the {@link UUID} of the player.
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* @throws PermissionLoadUserException if the action failed.
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*/
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public void loadUserData(UUID uuid) throws PermissionLoadUserException {
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if (!isEnabled()) {
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return;
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}
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handler.loadUserData(uuid);
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}
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}
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Reference in New Issue
Block a user