#415 Move some permission nodes out of authme.player.*
- Move certain permission nodes outside of the authme.player branch - Update classes / permissions list - Remove wildcard node from code completely (since not used)
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@@ -100,10 +100,10 @@ public enum AdminPermission implements PermissionNode {
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*/
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RELOAD("authme.admin.reload"),
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/**
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* Give access to all admin commands.
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*/
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ADMIN_ALL("authme.admin.*");
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/**
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* Permission to see the other accounts of the players that log in.
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*/
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SEE_OTHER_ACCOUNTS("authme.admin.seeotheraccounts");
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/**
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* The permission node.
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@@ -124,8 +124,4 @@ public enum AdminPermission implements PermissionNode {
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return node;
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}
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@Override
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public PermissionNode getWildcardNode() {
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return ADMIN_ALL;
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}
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}
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@@ -28,7 +28,7 @@ public enum DefaultPermission {
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/**
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* Return the textual representation.
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*
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* @return String
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* @return The textual representation
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*/
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public String getTitle() {
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return title;
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@@ -12,11 +12,4 @@ public interface PermissionNode {
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*/
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String getNode();
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/**
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* Return the wildcard node that also grants the permission.
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*
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* @return The wildcard permission node (e.g. "authme.player.*")
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*/
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PermissionNode getWildcardNode();
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}
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@@ -299,7 +299,6 @@ public class PermissionsManager implements PermissionsService {
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Player player = (Player) sender;
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return hasPermission(player, permissionNode.getNode(), def);
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// || hasPermission(player, permissionNode.getWildcardNode().getNode(), def);
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}
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public boolean hasPermission(Player player, Iterable<PermissionNode> nodes, boolean def) {
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@@ -5,16 +5,6 @@ package fr.xephi.authme.permission;
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*/
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public enum PlayerPermission implements PermissionNode {
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/**
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* Permission node to bypass AntiBot protection.
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*/
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BYPASS_ANTIBOT("authme.player.bypassantibot"),
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/**
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* Permission node to identify VIP users.
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*/
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IS_VIP("authme.player.vip"),
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/**
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* Command permission to login.
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*/
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@@ -65,26 +55,6 @@ public enum PlayerPermission implements PermissionNode {
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*/
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CAN_LOGIN_BE_FORCED("authme.player.canbeforced"),
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/**
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* Permission for users to bypass force-survival mode.
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*/
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BYPASS_FORCE_SURVIVAL("authme.player.bypassforcesurvival"),
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/**
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* Permission for users to allow two accounts.
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*/
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ALLOW_MULTIPLE_ACCOUNTS("authme.player.allow2accounts"),
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/**
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* Permission for user to see other accounts.
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*/
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SEE_OTHER_ACCOUNTS("authme.player.seeotheraccounts"),
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/**
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* Permission to use all player (non-admin) commands.
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*/
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PLAYER_ALL("authme.player.*"),
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/**
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* Permission to use to see own other accounts.
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*/
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@@ -109,8 +79,4 @@ public enum PlayerPermission implements PermissionNode {
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return node;
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}
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@Override
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public PermissionNode getWildcardNode() {
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return PLAYER_ALL;
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}
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}
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@@ -0,0 +1,47 @@
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package fr.xephi.authme.permission;
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/**
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* Permission nodes that give a player a status (e.g. VIP)
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* or grant them more freedom (e.g. less restrictions).
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*/
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public enum PlayerStatePermission implements PermissionNode {
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/**
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* Permission node to bypass AntiBot protection.
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*/
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BYPASS_ANTIBOT("authme.bypassantibot"),
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/**
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* Permission for users to bypass force-survival mode.
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*/
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BYPASS_FORCE_SURVIVAL("authme.bypassforcesurvival"),
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/**
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* Permission node to identify VIP users.
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*/
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IS_VIP("authme.vip"),
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/**
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* Permission to be able to register multiple accounts.
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*/
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ALLOW_MULTIPLE_ACCOUNTS("authme.allowmultipleaccounts");
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/**
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* The permission node.
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*/
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private String node;
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/**
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* Constructor.
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*
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* @param node Permission node.
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*/
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PlayerStatePermission(String node) {
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this.node = node;
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}
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@Override
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public String getNode() {
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return node;
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}
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}
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