Implemented the setmail command
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package fr.xephi.authme.command.executable.authme;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.command.CommandParts;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.settings.Messages;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.command.CommandSender;
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public class SetEmailCommand extends ExecutableCommand {
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/**
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* Execute the command.
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*
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* @param sender The command sender.
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* @param commandReference The command reference.
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* @param commandArguments The command arguments.
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*
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* @return True if the command was executed successfully, false otherwise.
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*/
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@Override
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public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) {
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// AuthMe plugin instance
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AuthMe plugin = AuthMe.getInstance();
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// Messages instance
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Messages m = Messages.getInstance();
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// Get the player name and email address
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String playerName = commandArguments.get(0);
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String playerEmail = commandArguments.get(1);
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// Validate the email address
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if (!Settings.isEmailCorrect(playerEmail)) {
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m.send(sender, "email_invalid");
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return true;
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}
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// Validate the user
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PlayerAuth auth = plugin.database.getAuth(playerName.toLowerCase());
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if (auth == null) {
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m.send(sender, "unknown_user");
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return true;
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}
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// Set the email address
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auth.setEmail(playerEmail);
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if (!plugin.database.updateEmail(auth)) {
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m.send(sender, "error");
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return true;
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}
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// Update the player cache
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if (PlayerCache.getInstance().getAuth(playerName.toLowerCase()) != null)
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PlayerCache.getInstance().updatePlayer(auth);
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// Show a status message
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m.send(sender, "email_changed");
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return true;
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}
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}
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