Update 3.1.1
//Changes 3.1.1:// * Do /login correctly in the correct thread * Add a way to force some commands after /login * Try a fix for bungeecord , let's see ... * Fix Logout command ( pos + inventory ) * Fix PHPBB support + random salt * Add a bypass antibot perm : authme.bypassantibot * Translation file will automatically update now * Some other fixes
This commit is contained in:
+24
-32
@@ -5,10 +5,10 @@ import fr.xephi.authme.settings.Settings;
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public class PlayerAuth {
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private String nickname;
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private String hash;
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private String nickname = "";
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private String hash = "";
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private String ip = "198.18.0.1";
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private long lastLogin;
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private long lastLogin = 0;
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private int x = 0;
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private int y = 0;
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private int z = 0;
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@@ -17,20 +17,15 @@ public class PlayerAuth {
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private String vBhash = null;
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private int groupId;
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private String email = "your@email.com";
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private String realName = "";
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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this.lastLogin = lastLogin;
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}
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin, String email) {
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin, String email, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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this.lastLogin = lastLogin;
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this.email = email;
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this.realName = realName;
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}
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public PlayerAuth(String nickname, int x, int y, int z, String world) {
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@@ -41,7 +36,7 @@ public class PlayerAuth {
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this.world = world;
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}
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin, int x, int y, int z, String world, String email) {
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin, int x, int y, int z, String world, String email, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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@@ -51,9 +46,10 @@ public class PlayerAuth {
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this.z = z;
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this.world = world;
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this.email = email;
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this.realName = realName;
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}
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public PlayerAuth(String nickname, String hash, String salt, int groupId, String ip, long lastLogin, int x, int y, int z, String world, String email) {
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public PlayerAuth(String nickname, String hash, String salt, int groupId, String ip, long lastLogin, int x, int y, int z, String world, String email, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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@@ -64,27 +60,30 @@ public class PlayerAuth {
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this.world = world;
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this.salt = salt;
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this.groupId = groupId;
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this.email = email;
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this.email = email;
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this.realName = realName;
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}
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public PlayerAuth(String nickname, String hash, String salt, int groupId , String ip, long lastLogin) {
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public PlayerAuth(String nickname, String hash, String salt, int groupId , String ip, long lastLogin, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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this.lastLogin = lastLogin;
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this.salt = salt;
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this.groupId = groupId;
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this.realName = realName;
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}
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public PlayerAuth(String nickname, String hash, String salt, String ip, long lastLogin) {
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public PlayerAuth(String nickname, String hash, String salt, String ip, long lastLogin, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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this.lastLogin = lastLogin;
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this.salt = salt;
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this.realName = realName;
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}
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public PlayerAuth(String nickname, String hash, String salt, String ip, long lastLogin, int x, int y, int z, String world, String email) {
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public PlayerAuth(String nickname, String hash, String salt, String ip, long lastLogin, int x, int y, int z, String world, String email, String realName) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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@@ -94,19 +93,8 @@ public class PlayerAuth {
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this.z = z;
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this.world = world;
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this.salt = salt;
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this.email = email;
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}
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public PlayerAuth(String nickname, String hash, String ip, long lastLogin, int x, int y, int z, String world) {
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this.nickname = nickname;
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this.hash = hash;
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this.ip = ip;
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this.lastLogin = lastLogin;
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this.x = x;
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this.y = y;
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this.z = z;
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this.world = world;
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this.email = "your@email.com";
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this.email = email;
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this.realName = realName;
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}
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public String getIp() {
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@@ -118,7 +106,7 @@ public class PlayerAuth {
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}
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public String getHash() {
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if(!salt.isEmpty() && Settings.getPasswordHash == HashAlgorithm.MD5VB) {
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if(salt != null && !salt.isEmpty() && Settings.getPasswordHash == HashAlgorithm.MD5VB) {
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vBhash = "$MD5vb$"+salt+"$"+hash;
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return vBhash;
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}
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@@ -208,9 +196,13 @@ public class PlayerAuth {
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@Override
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public String toString() {
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String s = "Player : " + nickname + " ! IP : " + ip + " ! LastLogin : " + lastLogin + " ! LastPosition : " + x + "," + y + "," + z + "," + world
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+ " ! Email : " + email + " ! Hash : " + hash + " ! Salt : " + salt;
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+ " ! Email : " + email + " ! Hash : " + hash + " ! Salt : " + salt + " ! RealName : " + realName;
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return s;
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}
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public String getRealname() {
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return realName;
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}
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}
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@@ -3,12 +3,12 @@ package fr.xephi.authme.cache.limbo;
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import java.util.HashMap;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.api.API;
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import fr.xephi.authme.cache.backup.FileCache;
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import fr.xephi.authme.events.ResetInventoryEvent;
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import fr.xephi.authme.events.StoreInventoryEvent;
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@@ -30,6 +30,7 @@ public class LimboCache {
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public void addLimboPlayer(Player player) {
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String name = player.getName().toLowerCase();
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Location loc = player.getLocation();
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loc.setY(loc.getY() + 0.4D);
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int gameMode = player.getGameMode().getValue();
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ItemStack[] arm;
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ItemStack[] inv;
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@@ -69,11 +70,11 @@ public class LimboCache {
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}
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if(Settings.isForceSurvivalModeEnabled) {
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if(Settings.isResetInventoryIfCreative && gameMode != 0 ) {
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if(Settings.isResetInventoryIfCreative && player.getGameMode() == GameMode.CREATIVE ) {
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ResetInventoryEvent event = new ResetInventoryEvent(player);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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API.setPlayerInventory(player, new ItemStack[36], new ItemStack[4]);
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player.getInventory().clear();
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player.sendMessage("Your inventory has been cleaned!");
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}
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}
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