Always save quit location and fixes #2769 issue 1

This commit is contained in:
HaHaWTH
2024-04-24 02:21:40 +08:00
parent dd831a65a5
commit c1eee8e139
2 changed files with 14 additions and 13 deletions
@@ -12,7 +12,6 @@ import fr.xephi.authme.service.SessionService;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@@ -68,13 +67,16 @@ public class AsynchronousQuit implements AsynchronousProcess {
boolean wasLoggedIn = playerCache.isAuthenticated(name);
if (wasLoggedIn) {
if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name).location(loc)
.realName(player.getName()).build();
database.updateQuitLoc(auth);
}
//if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
// AuthMeReReloaded - Always save quit location on quit
Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
PlayerAuth authLoc = PlayerAuth.builder()
.name(name).location(loc)
.realName(player.getName()).build();
database.updateQuitLoc(authLoc);
// AuthMeReReloaded - Fix AuthMe#2769 -1
//}
String ip = PlayerUtils.getPlayerIp(player);
PlayerAuth auth = PlayerAuth.builder()