* #1874 Introduce individual ConsoleLogger instance per class - Create ConsoleLoggerFactory from which a separate logger can be created for each class - Allows to support individual log level settings in the future * Fix CodeStyle issue * Replace full class name with import * Update usages after merge from master
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@@ -5,6 +5,7 @@ import fr.xephi.authme.data.auth.PlayerAuth;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.events.RestoreSessionEvent;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.output.ConsoleLoggerFactory;
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import fr.xephi.authme.message.MessageKey;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import fr.xephi.authme.util.PlayerUtils;
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@@ -19,6 +20,7 @@ import static fr.xephi.authme.util.Utils.MILLIS_PER_MINUTE;
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*/
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public class SessionService implements Reloadable {
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private final ConsoleLogger logger = ConsoleLoggerFactory.get(SessionService.class);
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private final CommonService service;
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private final BukkitService bukkitService;
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private final DataSource database;
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@@ -68,7 +70,7 @@ public class SessionService implements Reloadable {
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*/
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private SessionState fetchSessionStatus(PlayerAuth auth, Player player) {
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if (auth == null) {
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ConsoleLogger.warning("No PlayerAuth in database for '" + player.getName() + "' during session check");
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logger.warning("No PlayerAuth in database for '" + player.getName() + "' during session check");
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return SessionState.NOT_VALID;
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} else if (auth.getLastLogin() == null) {
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return SessionState.NOT_VALID;
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