#1036 Add restoration options for Limbo allowFlight / fly speed / walk speed
- Introduce options to define how allow flight, fly & walk speed should be restored from LimboPlayer - Create consistency tests for line length in SectionComments methods and to ensure that all SettingsHolder classes are part of the returned ConfigurationData
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@@ -0,0 +1,43 @@
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package fr.xephi.authme.data.limbo;
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import org.bukkit.entity.Player;
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import java.util.function.Function;
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/**
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* Possible types to restore the "allow flight" property
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* from LimboPlayer to Bukkit Player.
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*/
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public enum AllowFlightRestoreType {
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/** Set value from LimboPlayer to Player. */
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RESTORE(LimboPlayer::isCanFly),
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/** Always set flight enabled to true. */
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ENABLE(l -> true),
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/** Always set flight enabled to false. */
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DISABLE(l -> false);
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private final Function<LimboPlayer, Boolean> valueGetter;
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/**
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* Constructor.
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*
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* @param valueGetter function with which the value to set on the player can be retrieved
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*/
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AllowFlightRestoreType(Function<LimboPlayer, Boolean> valueGetter) {
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this.valueGetter = valueGetter;
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}
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/**
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* Restores the "allow flight" property from the LimboPlayer to the Player.
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* This method behaves differently for each restoration type.
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*
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public void restoreAllowFlight(Player player, LimboPlayer limbo) {
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player.setAllowFlight(valueGetter.apply(limbo));
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}
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}
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@@ -13,6 +13,10 @@ import java.util.Map;
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import java.util.Optional;
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import java.util.concurrent.ConcurrentHashMap;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_ALLOW_FLIGHT;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_FLY_SPEED;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_WALK_SPEED;
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/**
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* Service for managing players that are in "limbo," a temporary state players are
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* put in which have joined but not yet logged in yet.
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@@ -53,18 +57,9 @@ public class LimboService {
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ConsoleLogger.debug("No LimboPlayer found for `{0}` - cannot restore", lowerName);
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} else {
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player.setOp(limbo.isOperator());
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player.setAllowFlight(limbo.isCanFly());
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float walkSpeed = limbo.getWalkSpeed();
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float flySpeed = limbo.getFlySpeed();
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// Reset the speed value if it was 0
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if (walkSpeed < 0.01f) {
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walkSpeed = LimboPlayer.DEFAULT_WALK_SPEED;
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}
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if (flySpeed < 0.01f) {
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flySpeed = LimboPlayer.DEFAULT_FLY_SPEED;
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}
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player.setWalkSpeed(walkSpeed);
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player.setFlySpeed(flySpeed);
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settings.getProperty(RESTORE_ALLOW_FLIGHT).restoreAllowFlight(player, limbo);
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settings.getProperty(RESTORE_FLY_SPEED).restoreFlySpeed(player, limbo);
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settings.getProperty(RESTORE_WALK_SPEED).restoreWalkSpeed(player, limbo);
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limbo.clearTasks();
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ConsoleLogger.debug("Restored LimboPlayer stats for `{0}`", lowerName);
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}
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@@ -0,0 +1,81 @@
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package fr.xephi.authme.data.limbo;
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import org.bukkit.entity.Player;
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/**
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* Possible types to restore the walk and fly speed from LimboPlayer
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* back to Bukkit Player.
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*/
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public enum WalkFlySpeedRestoreType {
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/** Restores from LimboPlayer to Player. */
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RESTORE {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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player.setFlySpeed(limbo.getFlySpeed());
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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player.setWalkSpeed(limbo.getWalkSpeed());
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}
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},
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/** Restores from LimboPlayer, using the default speed if the speed on LimboPlayer is 0. */
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RESTORE_NO_ZERO {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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float limboFlySpeed = limbo.getFlySpeed();
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player.setFlySpeed(limboFlySpeed > 0.01f ? limboFlySpeed : LimboPlayer.DEFAULT_FLY_SPEED);
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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float limboWalkSpeed = limbo.getWalkSpeed();
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player.setWalkSpeed(limboWalkSpeed > 0.01f ? limboWalkSpeed : LimboPlayer.DEFAULT_WALK_SPEED);
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}
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},
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/** Uses the max speed of Player (current speed) and the LimboPlayer. */
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MAX_RESTORE {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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player.setFlySpeed(Math.max(player.getFlySpeed(), limbo.getFlySpeed()));
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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player.setWalkSpeed(Math.max(player.getWalkSpeed(), limbo.getWalkSpeed()));
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}
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},
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/** Always sets the default speed to the player. */
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DEFAULT {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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player.setFlySpeed(LimboPlayer.DEFAULT_FLY_SPEED);
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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player.setWalkSpeed(LimboPlayer.DEFAULT_WALK_SPEED);
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}
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};
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/**
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* Restores the fly speed from Limbo to Player according to the restoration type.
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*
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public abstract void restoreFlySpeed(Player player, LimboPlayer limbo);
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/**
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* Restores the walk speed from Limbo to Player according to the restoration type.
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*
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public abstract void restoreWalkSpeed(Player player, LimboPlayer limbo);
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}
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