diff --git a/src/main/java/fr/xephi/authme/command/CommandManager.java b/src/main/java/fr/xephi/authme/command/CommandManager.java index bf1d10b6..5d48133d 100644 --- a/src/main/java/fr/xephi/authme/command/CommandManager.java +++ b/src/main/java/fr/xephi/authme/command/CommandManager.java @@ -195,6 +195,18 @@ public class CommandManager { setEmailCommand.addArgument(new CommandArgumentDescription("player", "Player name", false)); setEmailCommand.addArgument(new CommandArgumentDescription("email", "Player email", false)); + // Register the spawn command + CommandDescription spawnCommand = new CommandDescription( + new SpawnCommand(), + new ArrayList() {{ + add("spawn"); + add("home"); + }}, + "Teleport to spawn", + "Teleport to the spawn.", + authMeCommand); + spawnCommand.setCommandPermissions("authme.admin.spawn", CommandPermissions.DefaultPermission.OP_ONLY); + // Register the setspawn command CommandDescription setSpawnCommand = new CommandDescription( new SetSpawnCommand(), diff --git a/src/main/java/fr/xephi/authme/command/executable/authme/SpawnCommand.java b/src/main/java/fr/xephi/authme/command/executable/authme/SpawnCommand.java new file mode 100644 index 00000000..4e68fb9f --- /dev/null +++ b/src/main/java/fr/xephi/authme/command/executable/authme/SpawnCommand.java @@ -0,0 +1,37 @@ +package fr.xephi.authme.command.executable.authme; + +import fr.xephi.authme.ConsoleLogger; +import fr.xephi.authme.command.CommandParts; +import fr.xephi.authme.command.ExecutableCommand; +import fr.xephi.authme.settings.Spawn; +import org.bukkit.command.CommandSender; +import org.bukkit.entity.Player; + +public class SpawnCommand extends ExecutableCommand { + + /** + * Execute the command. + * + * @param sender The command sender. + * @param commandReference The command reference. + * @param commandArguments The command arguments. + * + * @return True if the command was executed successfully, false otherwise. + */ + @Override + public boolean executeCommand(CommandSender sender, CommandParts commandReference, CommandParts commandArguments) { + // Make sure the command executor is a player + try { + if (sender instanceof Player) { + if (Spawn.getInstance().getSpawn() != null) + ((Player) sender).teleport(Spawn.getInstance().getSpawn()); + else sender.sendMessage("[AuthMe] Spawn has failed, please try to define the spawn"); + } else { + sender.sendMessage("[AuthMe] Please use that command in game"); + } + } catch (NullPointerException ex) { + ConsoleLogger.showError(ex.getMessage()); + } + return true; + } +}