From ca2e75651cc605fd598bc042942b918b4b6feb50 Mon Sep 17 00:00:00 2001 From: Gabriele C Date: Fri, 3 Jun 2016 00:53:24 +0200 Subject: [PATCH] Fix #734 It should run before the password check --- .../java/fr/xephi/authme/events/AuthMeAsyncPreLoginEvent.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/fr/xephi/authme/events/AuthMeAsyncPreLoginEvent.java b/src/main/java/fr/xephi/authme/events/AuthMeAsyncPreLoginEvent.java index b2a5819a..843cfaf2 100644 --- a/src/main/java/fr/xephi/authme/events/AuthMeAsyncPreLoginEvent.java +++ b/src/main/java/fr/xephi/authme/events/AuthMeAsyncPreLoginEvent.java @@ -5,7 +5,8 @@ import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** - * This event is called when a player uses the /login command with correct credentials. + * This event is called when a player uses the login command, + * it's fired even when a user does a /login with invalid password. * {@link #setCanLogin(boolean) event.setCanLogin(false)} prevents the player from logging in. */ public class AuthMeAsyncPreLoginEvent extends CustomEvent {