Remove redundant and unused message
- Remove 'reg_voluntarily' - Remove 'user_unknown' in favor of 'unknown_user' - but move text from old 'user_unknown' to 'unknown_user' Found by @Twonox
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@@ -56,7 +56,7 @@ public class AccountsCommand implements ExecutableCommand {
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List<String> accountList = dataSource.getAllAuthsByIp(auth.getIp());
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if (accountList.isEmpty()) {
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commonService.send(sender, MessageKey.USER_NOT_REGISTERED);
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commonService.send(sender, MessageKey.UNKNOWN_USER);
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} else if (accountList.size() == 1) {
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sender.sendMessage("[AuthMe] " + playerName + " is a single account player");
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} else {
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@@ -29,7 +29,7 @@ public class LastLoginCommand implements ExecutableCommand {
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PlayerAuth auth = dataSource.getAuth(playerName);
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if (auth == null) {
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commonService.send(sender, MessageKey.USER_NOT_REGISTERED);
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commonService.send(sender, MessageKey.UNKNOWN_USER);
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return;
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}
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@@ -26,9 +26,6 @@ public enum MessageKey {
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/** You're not logged in! */
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NOT_LOGGED_IN("not_logged_in"),
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/** You can register yourself to the server with the command "/register <password> <ConfirmPassword>" */
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REGISTER_VOLUNTARILY("reg_voluntarily"),
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/** Usage: /login <password> */
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USAGE_LOGIN("usage_log"),
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@@ -77,9 +74,6 @@ public enum MessageKey {
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/** Password changed successfully! */
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PASSWORD_CHANGED_SUCCESS("pwd_changed"),
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/** This user isn't registered! */
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USER_NOT_REGISTERED("user_unknown"),
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/** Passwords didn't match, check them again! */
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PASSWORD_MATCH_ERROR("password_error"),
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@@ -117,7 +117,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
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PlayerAuth auth = dataSource.getAuth(name);
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if (auth == null) {
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service.send(player, MessageKey.USER_NOT_REGISTERED);
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service.send(player, MessageKey.UNKNOWN_USER);
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// Recreate the message task to immediately send the message again as response
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// and to make sure we send the right register message (password vs. email registration)
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limboPlayerTaskManager.registerMessageTask(name, false);
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