Add hard mapping to convert to AuthMe language code from locale code

This commit is contained in:
Dreeam
2024-05-29 17:07:30 +08:00
parent 2219dd55dd
commit d09e545554
2 changed files with 103 additions and 1 deletions
@@ -1,5 +1,7 @@
package fr.xephi.authme.util;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.properties.PluginSettings;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@@ -65,4 +67,100 @@ public final class PlayerUtils {
return locale;
}
/**
* Returns the AuthMe messages file language code, by given locale and settings.
* Dreeam - Hard mapping, based on mc1.20.6, 5/29/2024
*
* @param locale The locale that player client setting uses.
* @param settings The AuthMe settings, for default/fallback language usage.
*/
public static String LocaleToCode(String locale, Settings settings) {
locale = locale.toLowerCase();
switch (locale) {
case "pt_br":
return "br";
case "cs_cz":
return "cz";
case "lzh":
case "zh_cn":
return "zhcn";
case "zh_hk":
return "zhhk";
case "zh_tw":
return "zhtw";
}
if (locale.contains("_")) {
locale = locale.substring(0, locale.indexOf("_"));
}
switch (locale) {
case "en":
return "en";
case "bg":
return "bg";
case "de":
case "nds":
case "sxu":
case "swg":
return "de";
case "eo":
return "eo";
case "es":
return "es";
case "et":
return "et";
case "eu":
return "eu";
case "fi":
return "fi";
case "fr":
return "fr";
case "gl":
return "gl";
case "hu":
return "hu";
case "id":
return "id";
case "it":
return "it";
case "ja":
return "ja";
case "ko":
return "ko";
case "lt":
return "lt";
case "nl":
return "nl";
case "pl":
return "pl";
case "pt":
return "pt";
case "ro":
return "ro";
case "ru":
case "rpr":
return "ru";
case "sl":
return "si";
case "sk":
return "sk";
case "sr":
return "sr";
case "tr":
return "tr";
case "uk":
return "uk";
case "vi":
return "vn";
case "lzh":
return "zhcn";
//case "zhmc":
// return "zhmc";
default:
return settings.getProperty(PluginSettings.MESSAGES_LANGUAGE);
}
}
}