Fixes in documentation (#1927)
* Fixed typos and grammer in documentation
This commit is contained in:
+23
-23
@@ -121,7 +121,7 @@ settings:
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# If the server change fails the player will be kicked.
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target: LoginLobby1
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failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
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# Variables:
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# %p playername
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bungee_commands:
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@@ -174,7 +174,7 @@ settings:
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# Registration settings.
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# ===========================
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registration:
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registration:
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# After how many time unregistered players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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@@ -205,12 +205,12 @@ settings:
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# Login settings.
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# ===========================
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login:
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login:
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# After how many time unlogged players should be kicked?
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# Set to 0 to disable. (default: 30)
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timeout: 30
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# ===========================
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# Encryption parameters.
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@@ -235,7 +235,7 @@ settings:
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unlogged_restrictions:
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# Deny chat messages send for unlogged users.
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deny_chat: true
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# Hide chat to unlogged users.
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# Hide chat to unlogged users.
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# Only player messages, plugins will be able to send messages to the player anyway.
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hide_chat: false
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@@ -257,16 +257,16 @@ settings:
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# Should unlogged players have speed = 0?
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# After the login the walking/flying speeed will be reset to the default value.
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removeSpeed: true
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# End is there atm xD
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication, if SaveQuitLocation is enabled,
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# they will be teleported back to their normal position.
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teleportUnAuthedToSpawn: false
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# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
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# the player's world, he will be teleported to the world spawnpoint.
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# The quit location of the player will be overwritten.
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@@ -306,22 +306,22 @@ settings:
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# ===========================
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# Address restrictions
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# ===========================
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# Max number of registrations per IP (default: 1)
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maxRegPerIp: 1
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# Maximum allowed number of Logins per IP, 0 to disable (default: 0)
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maxLoginPerIp: 0
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# Maximum allowed number of Joins per IP, 0 to disable (default: 0)
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maxJoinPerIp: 0
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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# This setting will prevent potential security exploits.
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ForceSingleSession: true
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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# AllowedRestrictedUser field.
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they dont match of the defined ip address.
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@@ -332,35 +332,35 @@ settings:
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- playername;127.0.0.
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# Ban ip when the ip is not the ip registered in database
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banUnsafedIP: false
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# ===============================
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# Other restrictions
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# ===============================
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# Should we protect the player inventory before logging in?
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# Warning: Requires the latest version of ProtocolLib!
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ProtectInventoryBeforeLogIn: true
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# Should unregistered players be kicked immediately?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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kickOnWrongPassword: false
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# Should we display all other accounts of a player when he joins?
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# Required permission: authme.admin.accounts
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displayOtherAccounts: true
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# ===============================
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# Restrictions compatibility
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# ===============================
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# Spawn Priority. Avariable values : authme, essentials, multiverse, default
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spawnPriority: authme,essentials,multiverse,default
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# AuthMe will NEVER teleport players!
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noTeleport: false
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GameMode:
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# Do you want to set player's gamemode to survival when he joins?
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# This enables also the settings below.
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@@ -369,9 +369,9 @@ settings:
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ResetInventoryIfCreative: false
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# Do you want to force the survival mode ONLY after the /login process?
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ForceOnlyAfterLogin: false
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# sgdc3: Ok, our configuration is shit.... xD Today I will stop there
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registration:
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# enable registration on the server?
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