Fixes in documentation (#1927)

* Fixed typos and grammer in documentation
This commit is contained in:
Arvind Kumar 2019-10-17 06:34:27 +00:00 committed by ljacqu
parent 004cccf3c2
commit d6711d83b3
5 changed files with 38 additions and 40 deletions

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@ -1,9 +1,9 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Tue Apr 23 17:17:02 CEST 2019. See docs/config/config.tpl.md --> <!-- File auto-generated on Thu Oct 17 08:29:25 CEST 2019. See docs/config/config.tpl.md -->
## AuthMe Configuration ## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder, The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. This following is the initial contents of with which you can configure various settings. The following is the initial contents of
the generated config.yml file. the generated config.yml file.
```yml ```yml
@ -70,6 +70,8 @@ DataSource:
mySQLlastlocYaw: yaw mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch # Column for storing player LastLocation - Pitch
mySQLlastlocPitch: pitch mySQLlastlocPitch: pitch
# Column for storing players uuids (optional)
mySQLPlayerUUID: ''
# Overrides the size of the DB Connection Pool, default = 10 # Overrides the size of the DB Connection Pool, default = 10
poolSize: 10 poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds # The maximum lifetime of a connection in the pool, default = 1800 seconds
@ -124,10 +126,6 @@ settings:
# By default we schedule async tasks when talking to the database. If you want # By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false # typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true useAsyncTasks: true
# By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
# but it is incompatible with any permission plugin not included in our compatibility list.
# If you have issues with permission checks on player join please disable this option.
useAsyncPreLoginEvent: true
# The name of the server, used in some placeholders. # The name of the server, used in some placeholders.
serverName: Your Minecraft Server serverName: Your Minecraft Server
restrictions: restrictions:
@ -327,7 +325,7 @@ settings:
removeJoinMessage: false removeJoinMessage: false
# Should we remove leave messages altogether? # Should we remove leave messages altogether?
removeLeaveMessage: false removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/reigster? # Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false applyBlindEffect: false
# Do we need to prevent people to login with another case? # Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
@ -573,9 +571,9 @@ Converter:
``` ```
To change settings on a running server, save your changes to config.yml and use To change settings on a running server, save your changes to config.yml and use
`/authme reload`. `/authme reload`.
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Apr 23 17:17:02 CEST 2019 This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Oct 17 08:29:25 CEST 2019

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@ -121,7 +121,7 @@ settings:
# If the server change fails the player will be kicked. # If the server change fails the player will be kicked.
target: LoginLobby1 target: LoginLobby1
failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!' failKickMessage: 'Failed to connect to the lobby! Please try to join the server again!'
# Variables: # Variables:
# %p playername # %p playername
bungee_commands: bungee_commands:
@ -174,7 +174,7 @@ settings:
# Registration settings. # Registration settings.
# =========================== # ===========================
registration: registration:
# After how many time unregistered players should be kicked? # After how many time unregistered players should be kicked?
# Set to 0 to disable. (default: 30) # Set to 0 to disable. (default: 30)
timeout: 30 timeout: 30
@ -205,12 +205,12 @@ settings:
# Login settings. # Login settings.
# =========================== # ===========================
login: login:
# After how many time unlogged players should be kicked? # After how many time unlogged players should be kicked?
# Set to 0 to disable. (default: 30) # Set to 0 to disable. (default: 30)
timeout: 30 timeout: 30
# =========================== # ===========================
# Encryption parameters. # Encryption parameters.
@ -235,7 +235,7 @@ settings:
unlogged_restrictions: unlogged_restrictions:
# Deny chat messages send for unlogged users. # Deny chat messages send for unlogged users.
deny_chat: true deny_chat: true
# Hide chat to unlogged users. # Hide chat to unlogged users.
# Only player messages, plugins will be able to send messages to the player anyway. # Only player messages, plugins will be able to send messages to the player anyway.
hide_chat: false hide_chat: false
@ -257,16 +257,16 @@ settings:
# Should unlogged players have speed = 0? # Should unlogged players have speed = 0?
# After the login the walking/flying speeed will be reset to the default value. # After the login the walking/flying speeed will be reset to the default value.
removeSpeed: true removeSpeed: true
# End is there atm xD # End is there atm xD
# This option will save the quit location of the players. # This option will save the quit location of the players.
SaveQuitLocation: false SaveQuitLocation: false
# Should not logged in players be teleported to the spawn? # Should not logged in players be teleported to the spawn?
# After the authentication, if SaveQuitLocation is enabled, # After the authentication, if SaveQuitLocation is enabled,
# they will be teleported back to their normal position. # they will be teleported back to their normal position.
teleportUnAuthedToSpawn: false teleportUnAuthedToSpawn: false
# If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains # If enabled, after the login, if the ForceSpawnOnTheseWorlds setting contains
# the player's world, he will be teleported to the world spawnpoint. # the player's world, he will be teleported to the world spawnpoint.
# The quit location of the player will be overwritten. # The quit location of the player will be overwritten.
@ -306,22 +306,22 @@ settings:
# =========================== # ===========================
# Address restrictions # Address restrictions
# =========================== # ===========================
# Max number of registrations per IP (default: 1) # Max number of registrations per IP (default: 1)
maxRegPerIp: 1 maxRegPerIp: 1
# Maximum allowed number of Logins per IP, 0 to disable (default: 0) # Maximum allowed number of Logins per IP, 0 to disable (default: 0)
maxLoginPerIp: 0 maxLoginPerIp: 0
# Maximum allowed number of Joins per IP, 0 to disable (default: 0) # Maximum allowed number of Joins per IP, 0 to disable (default: 0)
maxJoinPerIp: 0 maxJoinPerIp: 0
# When this setting is enabled, online players can't be kicked out # When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location" # due to "Logged in from another Location"
# This setting will prevent potetial security exploits. # This setting will prevent potential security exploits.
ForceSingleSession: true ForceSingleSession: true
# To activate the restricted user feature you need # To activate the restricted user feature you need
# to enable this option and configure the # to enable this option and configure the
# AllowedRestrctedUser field. # AllowedRestrictedUser field.
AllowRestrictedUser: false AllowRestrictedUser: false
# The restricted user feature will kick players listed below # The restricted user feature will kick players listed below
# if they dont match of the defined ip address. # if they dont match of the defined ip address.
@ -332,35 +332,35 @@ settings:
- playername;127.0.0. - playername;127.0.0.
# Ban ip when the ip is not the ip registered in database # Ban ip when the ip is not the ip registered in database
banUnsafedIP: false banUnsafedIP: false
# =============================== # ===============================
# Other restrictions # Other restrictions
# =============================== # ===============================
# Should we protect the player inventory before logging in? # Should we protect the player inventory before logging in?
# Warning: Requires the latest version of ProtocolLib! # Warning: Requires the latest version of ProtocolLib!
ProtectInventoryBeforeLogIn: true ProtectInventoryBeforeLogIn: true
# Should unregistered players be kicked immediately? # Should unregistered players be kicked immediately?
kickNonRegistered: false kickNonRegistered: false
# Should players be kicked on wrong password? # Should players be kicked on wrong password?
kickOnWrongPassword: false kickOnWrongPassword: false
# Should we display all other accounts of a player when he joins? # Should we display all other accounts of a player when he joins?
# Required permission: authme.admin.accounts # Required permission: authme.admin.accounts
displayOtherAccounts: true displayOtherAccounts: true
# =============================== # ===============================
# Restrictions compatibility # Restrictions compatibility
# =============================== # ===============================
# Spawn Priority. Avariable values : authme, essentials, multiverse, default # Spawn Priority. Avariable values : authme, essentials, multiverse, default
spawnPriority: authme,essentials,multiverse,default spawnPriority: authme,essentials,multiverse,default
# AuthMe will NEVER teleport players! # AuthMe will NEVER teleport players!
noTeleport: false noTeleport: false
GameMode: GameMode:
# Do you want to set player's gamemode to survival when he joins? # Do you want to set player's gamemode to survival when he joins?
# This enables also the settings below. # This enables also the settings below.
@ -369,9 +369,9 @@ settings:
ResetInventoryIfCreative: false ResetInventoryIfCreative: false
# Do you want to force the survival mode ONLY after the /login process? # Do you want to force the survival mode ONLY after the /login process?
ForceOnlyAfterLogin: false ForceOnlyAfterLogin: false
# sgdc3: Ok, our configuration is shit.... xD Today I will stop there # sgdc3: Ok, our configuration is shit.... xD Today I will stop there
registration: registration:
# enable registration on the server? # enable registration on the server?

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@ -97,7 +97,7 @@ public final class RegistrationSettings implements SettingsHolder {
public static final Property<Boolean> REMOVE_LEAVE_MESSAGE = public static final Property<Boolean> REMOVE_LEAVE_MESSAGE =
newProperty("settings.removeLeaveMessage", false); newProperty("settings.removeLeaveMessage", false);
@Comment("Do we need to add potion effect Blinding before login/reigster?") @Comment("Do we need to add potion effect Blinding before login/register?")
public static final Property<Boolean> APPLY_BLIND_EFFECT = public static final Property<Boolean> APPLY_BLIND_EFFECT =
newProperty("settings.applyBlindEffect", false); newProperty("settings.applyBlindEffect", false);

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@ -2,15 +2,15 @@
<!-- File auto-generated on {gen_date}. See docs/config/config.tpl.md --> <!-- File auto-generated on {gen_date}. See docs/config/config.tpl.md -->
## AuthMe Configuration ## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder, The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. This following is the initial contents of with which you can configure various settings. The following is the initial contents of
the generated config.yml file. the generated config.yml file.
```yml ```yml
{config} {config}
``` ```
To change settings on a running server, save your changes to config.yml and use To change settings on a running server, save your changes to config.yml and use
`/authme reload`. `/authme reload`.
{gen_footer} {gen_footer}

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@ -42,7 +42,7 @@ settings:
maxNicknameLength: 16 maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out # When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location" # due to "Logged in from another Location"
# This setting will prevent potetial security exploits. # This setting will prevent potential security exploits.
ForceSingleSession: true ForceSingleSession: true
ForceSpawnLocOnJoin: ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint # If enabled, every player will be teleported to the world spawnpoint
@ -61,7 +61,7 @@ settings:
SaveQuitLocation: false SaveQuitLocation: false
# To activate the restricted user feature you need # To activate the restricted user feature you need
# to enable this option and configure the # to enable this option and configure the
# AllowedRestrctedUser field. # AllowedRestrictedUser field.
AllowRestrictedUser: false AllowRestrictedUser: false
# The restricted user feature will kick players listed below # The restricted user feature will kick players listed below
# if they don't match of the defined ip address. # if they don't match of the defined ip address.
@ -87,7 +87,7 @@ settings:
# After how many time players who fail to login or register # After how many time players who fail to login or register
# should be kicked? Set to 0 to disable. # should be kicked? Set to 0 to disable.
timeout: 30 timeout: 30
# Regex sintax of allowed characters in the player name. # Regex syntax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*' allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? Set to 0 # How far can unregistered players walk? Set to 0
# for unlimited radius # for unlimited radius