Replace all '/' in path to File.separator - Code Refactor

This commit is contained in:
Xephi
2014-08-25 03:12:28 +02:00
parent 12795436a0
commit d7cb60c1fe
104 changed files with 2470 additions and 3690 deletions
@@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
/**
*
* This event is call when AuthMe try to teleport a player
* This event is call when AuthMe try to teleport a player
*
* @author Xephi59
*/
@@ -5,44 +5,44 @@ import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
*
* This event is called when a player login or register through AuthMe.
* The boolean 'isLogin' will be false if, and only if, login/register failed.
*
* @author Xephi59
*/
*
* This event is called when a player login or register through AuthMe. The
* boolean 'isLogin' will be false if, and only if, login/register failed.
*
* @author Xephi59
*/
public class LoginEvent extends Event {
private Player player;
private boolean isLogin;
private static final HandlerList handlers = new HandlerList();
private Player player;
private boolean isLogin;
private static final HandlerList handlers = new HandlerList();
public LoginEvent(Player player, boolean isLogin) {
this.player = player;
this.isLogin = isLogin;
}
public LoginEvent(Player player, boolean isLogin) {
this.player = player;
this.isLogin = isLogin;
}
public Player getPlayer() {
return this.player;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
}
public void setPlayer(Player player) {
this.player = player;
}
@Deprecated
public void setLogin(boolean isLogin) {
this.isLogin = isLogin;
}
@Deprecated
public void setLogin(boolean isLogin) {
this.isLogin = isLogin;
}
public boolean isLogin() {
return isLogin;
}
public boolean isLogin() {
return isLogin;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
@@ -6,8 +6,10 @@ import org.bukkit.event.HandlerList;
import fr.xephi.authme.security.crypts.EncryptionMethod;
/**
* <p>This event is called when we need to compare or get an hash password,
* for set a custom EncryptionMethod</p>
* <p>
* This event is called when we need to compare or get an hash password, for set
* a custom EncryptionMethod
* </p>
*
* @see fr.xephi.authme.security.crypts.EncryptionMethod
*
@@ -15,31 +17,31 @@ import fr.xephi.authme.security.crypts.EncryptionMethod;
*/
public class PasswordEncryptionEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private EncryptionMethod method = null;
private String playerName = "";
private static final HandlerList handlers = new HandlerList();
private EncryptionMethod method = null;
private String playerName = "";
public PasswordEncryptionEvent(EncryptionMethod method, String playerName) {
this.method = method;
this.playerName = playerName;
}
public PasswordEncryptionEvent(EncryptionMethod method, String playerName) {
this.method = method;
this.playerName = playerName;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public void setMethod(EncryptionMethod method) {
this.method = method;
}
public void setMethod(EncryptionMethod method) {
this.method = method;
}
public EncryptionMethod getMethod() {
return method;
}
public EncryptionMethod getMethod() {
return method;
}
public String getPlayerName() {
return playerName;
}
public String getPlayerName() {
return playerName;
}
public static HandlerList getHandlerList() {
return handlers;
@@ -5,8 +5,8 @@ import org.bukkit.inventory.ItemStack;
/**
*
* This event is call just after store inventory into cache and will
* empty the player inventory.
* This event is call just after store inventory into cache and will empty the
* player inventory.
*
* @author Xephi59
*/
@@ -5,8 +5,8 @@ import org.bukkit.entity.Player;
/**
*
* This event is call if, and only if, a player is teleported
* just after a register.
* This event is call if, and only if, a player is teleported just after a
* register.
*
* @author Xephi59
*/
@@ -25,10 +25,8 @@ public class StoreInventoryEvent extends CustomEvent {
public StoreInventoryEvent(Player player, FileCache fileCache) {
this.player = player;
this.inventory = fileCache.readCache(player)
.getInventory();
this.armor = fileCache.readCache(player)
.getArmour();
this.inventory = fileCache.readCache(player).getInventory();
this.armor = fileCache.readCache(player).getArmour();
}
public ItemStack[] getInventory() {