Fix messaging [WIP] (#1614)

* Fix messaging [WIP]

* Make codeclimate happy

* Codeclimate, pls

* got it, i hope

* Improvements

* Remove duplicated checks, other improvements, make login/logout broadcasts

* Optimize project imports

* Make codeclimate happy again
This commit is contained in:
Gabriele C
2018-08-26 15:29:47 +02:00
committed by GitHub
parent adb3c06f51
commit da7e7edc37
25 changed files with 130 additions and 59 deletions
@@ -1,8 +1,8 @@
package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.task.purge.PurgeService;
import fr.xephi.authme.service.BukkitService;
import fr.xephi.authme.task.purge.PurgeService;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.CommandSender;
@@ -1,10 +1,10 @@
package fr.xephi.authme.command.executable.authme;
import fr.xephi.authme.service.AntiBotService;
import fr.xephi.authme.command.CommandMapper;
import fr.xephi.authme.command.ExecutableCommand;
import fr.xephi.authme.command.FoundCommandResult;
import fr.xephi.authme.command.help.HelpProvider;
import fr.xephi.authme.service.AntiBotService;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
@@ -17,8 +17,8 @@ import java.util.Map;
import java.util.Optional;
import java.util.function.Function;
import static fr.xephi.authme.command.executable.authme.debug.DebugSectionUtils.formatLocation;
import static fr.xephi.authme.command.executable.authme.debug.DebugSectionUtils.applyToLimboPlayersMap;
import static fr.xephi.authme.command.executable.authme.debug.DebugSectionUtils.formatLocation;
/**
* Shows the data stored in LimboPlayers and the equivalent properties on online players.