Merge pull request #84 from games647/gamemode

Remove gamemode and flying switching
This commit is contained in:
Gabriele C
2015-12-23 15:42:24 +01:00
16 changed files with 14 additions and 231 deletions
@@ -3,9 +3,8 @@ package fr.xephi.authme.util;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.ReflectionTestUtils;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.permission.PlayerPermission;
import fr.xephi.authme.settings.Settings;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.junit.Before;
import org.junit.BeforeClass;
@@ -50,35 +49,6 @@ public class UtilsTest {
when(authMeMock.getPermissionsManager()).thenReturn(permissionsManagerMock);
}
@Test
public void shouldForceSurvivalGameMode() {
// given
Player player = mock(Player.class);
given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
// when
Utils.forceGM(player);
// then
verify(authMeMock).getPermissionsManager();
verify(player).setGameMode(GameMode.SURVIVAL);
}
@Test
public void shouldNotForceGameModeForUserWithBypassPermission() {
// given
Player player = mock(Player.class);
given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
// when
Utils.forceGM(player);
// then
verify(authMeMock).getPermissionsManager();
verify(permissionsManagerMock).hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL);
verify(player, never()).setGameMode(any(GameMode.class));
}
@Test
public void shouldNotAddToNormalGroupIfPermissionsAreDisabled() {
// given