Merge pull request #84 from games647/gamemode
Remove gamemode and flying switching
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@@ -3,9 +3,8 @@ package fr.xephi.authme.util;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ReflectionTestUtils;
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import fr.xephi.authme.permission.PermissionsManager;
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import fr.xephi.authme.permission.PlayerPermission;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.junit.Before;
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import org.junit.BeforeClass;
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@@ -50,35 +49,6 @@ public class UtilsTest {
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when(authMeMock.getPermissionsManager()).thenReturn(permissionsManagerMock);
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}
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@Test
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public void shouldForceSurvivalGameMode() {
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// given
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Player player = mock(Player.class);
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given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
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// when
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Utils.forceGM(player);
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// then
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verify(authMeMock).getPermissionsManager();
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verify(player).setGameMode(GameMode.SURVIVAL);
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}
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@Test
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public void shouldNotForceGameModeForUserWithBypassPermission() {
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// given
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Player player = mock(Player.class);
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given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
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// when
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Utils.forceGM(player);
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// then
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verify(authMeMock).getPermissionsManager();
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verify(permissionsManagerMock).hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL);
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verify(player, never()).setGameMode(any(GameMode.class));
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}
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@Test
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public void shouldNotAddToNormalGroupIfPermissionsAreDisabled() {
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// given
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