Packet based movement freeze (#1879)
* Remove unused files * Remove walk/fly speed from limbo player * Implement packet based movement freeze
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-13
@@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Tue Apr 23 17:17:02 CEST 2019. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Mon Aug 05 18:57:10 CEST 2019. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@@ -501,7 +501,7 @@ Security:
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# Minutes after which a verification code will expire
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verificationCodeExpiration: 10
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# Before a user logs in, various properties are temporarily removed from the player,
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# such as OP status, ability to fly, and walk/fly speed.
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# such as OP status and the ability to fly.
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# Once the user is logged in, we add back the properties we previously saved.
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# In this section, you may define how these properties should be handled.
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# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
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@@ -509,7 +509,7 @@ limbo:
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persistence:
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# Besides storing the data in memory, you can define if/how the data should be persisted
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# on disk. This is useful in case of a server crash, so next time the server starts we can
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# properly restore things like OP status, ability to fly, and walk/fly speed.
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# properly restore things like OP status and the ability to fly
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# DISABLED: no disk storage,
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# INDIVIDUAL_FILES: each player data in its own file,
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# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
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@@ -528,15 +528,6 @@ limbo:
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# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
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# from modifying the 'allow flight' property on the player.
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restoreAllowFlight: RESTORE
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# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# RESTORE: restore the speed the player had;
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# DEFAULT: always set to default speed;
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# MAX_RESTORE: take the maximum of the player's current speed and the previous one
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# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
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restoreFlySpeed: RESTORE_NO_ZERO
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# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# See above for a description of the values.
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restoreWalkSpeed: RESTORE_NO_ZERO
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BackupSystem:
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# General configuration for backups: if false, no backups are possible
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ActivateBackup: false
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@@ -578,4 +569,4 @@ To change settings on a running server, save your changes to config.yml and use
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Tue Apr 23 17:17:02 CEST 2019
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon Aug 05 18:57:10 CEST 2019
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