Packet based movement freeze (#1879)
* Remove unused files * Remove walk/fly speed from limbo player * Implement packet based movement freeze
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@@ -12,27 +12,19 @@ import java.util.Collection;
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*/
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public class LimboPlayer {
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public static final float DEFAULT_WALK_SPEED = 0.2f;
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public static final float DEFAULT_FLY_SPEED = 0.1f;
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private final boolean canFly;
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private final boolean operator;
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private final Collection<String> groups;
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private final Location loc;
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private final float walkSpeed;
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private final float flySpeed;
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private BukkitTask timeoutTask = null;
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private MessageTask messageTask = null;
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private LimboPlayerState state = LimboPlayerState.PASSWORD_REQUIRED;
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public LimboPlayer(Location loc, boolean operator, Collection<String> groups, boolean fly, float walkSpeed,
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float flySpeed) {
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public LimboPlayer(Location loc, boolean operator, Collection<String> groups, boolean fly) {
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this.loc = loc;
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this.operator = operator;
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this.groups = groups;
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this.canFly = fly;
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this.walkSpeed = walkSpeed;
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this.flySpeed = flySpeed;
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}
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/**
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@@ -66,14 +58,6 @@ public class LimboPlayer {
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return canFly;
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}
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public float getWalkSpeed() {
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return walkSpeed;
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}
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public float getFlySpeed() {
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return flySpeed;
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}
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/**
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* Return the timeout task, which kicks the player if he hasn't registered or logged in
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* after a configurable amount of time.
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@@ -14,8 +14,6 @@ import java.util.Optional;
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import java.util.concurrent.ConcurrentHashMap;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_ALLOW_FLIGHT;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_FLY_SPEED;
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import static fr.xephi.authme.settings.properties.LimboSettings.RESTORE_WALK_SPEED;
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/**
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* Service for managing players that are in "limbo," a temporary state players are
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@@ -119,8 +117,6 @@ public class LimboService {
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} else {
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player.setOp(limbo.isOperator());
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settings.getProperty(RESTORE_ALLOW_FLIGHT).restoreAllowFlight(player, limbo);
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settings.getProperty(RESTORE_FLY_SPEED).restoreFlySpeed(player, limbo);
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settings.getProperty(RESTORE_WALK_SPEED).restoreWalkSpeed(player, limbo);
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limbo.clearTasks();
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logger.debug("Restored LimboPlayer stats for `{0}`", lowerName);
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persistence.removeLimboPlayer(player);
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@@ -5,7 +5,6 @@ import fr.xephi.authme.output.ConsoleLoggerFactory;
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import fr.xephi.authme.permission.PermissionsManager;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.properties.LimboSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@@ -40,13 +39,11 @@ class LimboServiceHelper {
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// For safety reasons an unregistered player should not have OP status after registration
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boolean isOperator = isRegistered && player.isOp();
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boolean flyEnabled = player.getAllowFlight();
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float walkSpeed = player.getWalkSpeed();
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float flySpeed = player.getFlySpeed();
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Collection<String> playerGroups = permissionsManager.hasGroupSupport()
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? permissionsManager.getGroups(player) : Collections.emptyList();
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logger.debug("Player `{0}` has groups `{1}`", player.getName(), String.join(", ", playerGroups));
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return new LimboPlayer(location, isOperator, playerGroups, flyEnabled, walkSpeed, flySpeed);
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return new LimboPlayer(location, isOperator, playerGroups, flyEnabled);
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}
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/**
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@@ -61,18 +58,12 @@ class LimboServiceHelper {
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player.setOp(false);
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settings.getProperty(LimboSettings.RESTORE_ALLOW_FLIGHT)
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.processPlayer(player);
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if (!settings.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)) {
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player.setFlySpeed(0.0f);
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player.setWalkSpeed(0.0f);
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}
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}
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/**
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* Merges two existing LimboPlayer instances of a player. Merging is done the following way:
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* <ul>
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* <li><code>isOperator, allowFlight</code>: true if either limbo has true</li>
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* <li><code>flySpeed, walkSpeed</code>: maximum value of either limbo player</li>
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* <li><code>groups, location</code>: from old limbo if not empty/null, otherwise from new limbo</li>
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* </ul>
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*
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@@ -89,12 +80,10 @@ class LimboServiceHelper {
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boolean isOperator = newLimbo.isOperator() || oldLimbo.isOperator();
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boolean canFly = newLimbo.isCanFly() || oldLimbo.isCanFly();
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float flySpeed = Math.max(newLimbo.getFlySpeed(), oldLimbo.getFlySpeed());
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float walkSpeed = Math.max(newLimbo.getWalkSpeed(), oldLimbo.getWalkSpeed());
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Collection<String> groups = getLimboGroups(oldLimbo.getGroups(), newLimbo.getGroups());
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Location location = firstNotNull(oldLimbo.getLocation(), newLimbo.getLocation());
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return new LimboPlayer(location, isOperator, groups, canFly, walkSpeed, flySpeed);
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return new LimboPlayer(location, isOperator, groups, canFly);
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}
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private static Location firstNotNull(Location first, Location second) {
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@@ -1,123 +0,0 @@
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package fr.xephi.authme.data.limbo;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.output.ConsoleLoggerFactory;
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import org.bukkit.entity.Player;
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/**
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* Possible types to restore the walk and fly speed from LimboPlayer
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* back to Bukkit Player.
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*/
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public enum WalkFlySpeedRestoreType {
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/**
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* Restores from LimboPlayer to Player.
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*/
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RESTORE {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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logger.debug(() -> "Restoring fly speed for LimboPlayer " + player.getName() + " to "
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+ limbo.getFlySpeed() + " (RESTORE mode)");
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player.setFlySpeed(limbo.getFlySpeed());
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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logger.debug(() -> "Restoring walk speed for LimboPlayer " + player.getName() + " to "
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+ limbo.getWalkSpeed() + " (RESTORE mode)");
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player.setWalkSpeed(limbo.getWalkSpeed());
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}
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},
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/**
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* Restores from LimboPlayer, using the default speed if the speed on LimboPlayer is 0.
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*/
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RESTORE_NO_ZERO {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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float limboFlySpeed = limbo.getFlySpeed();
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if (limboFlySpeed > 0.01f) {
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logger.debug(() -> "Restoring fly speed for LimboPlayer " + player.getName() + " to "
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+ limboFlySpeed + " (RESTORE_NO_ZERO mode)");
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player.setFlySpeed(limboFlySpeed);
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} else {
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logger.debug(() -> "Restoring fly speed for LimboPlayer " + player.getName()
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+ " to DEFAULT, it was 0! (RESTORE_NO_ZERO mode)");
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player.setFlySpeed(LimboPlayer.DEFAULT_FLY_SPEED);
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}
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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float limboWalkSpeed = limbo.getWalkSpeed();
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if (limboWalkSpeed > 0.01f) {
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logger.debug(() -> "Restoring walk speed for LimboPlayer " + player.getName() + " to "
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+ limboWalkSpeed + " (RESTORE_NO_ZERO mode)");
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player.setWalkSpeed(limboWalkSpeed);
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} else {
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logger.debug(() -> "Restoring walk speed for LimboPlayer " + player.getName() + ""
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+ " to DEFAULT, it was 0! (RESTORE_NO_ZERO mode)");
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player.setWalkSpeed(LimboPlayer.DEFAULT_WALK_SPEED);
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}
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}
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},
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/**
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* Uses the max speed of Player (current speed) and the LimboPlayer.
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*/
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MAX_RESTORE {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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float newSpeed = Math.max(player.getFlySpeed(), limbo.getFlySpeed());
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logger.debug(() -> "Restoring fly speed for LimboPlayer " + player.getName() + " to " + newSpeed
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+ " (Current: " + player.getFlySpeed() + ", Limbo: " + limbo.getFlySpeed() + ") (MAX_RESTORE mode)");
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player.setFlySpeed(newSpeed);
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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float newSpeed = Math.max(player.getWalkSpeed(), limbo.getWalkSpeed());
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logger.debug(() -> "Restoring walk speed for LimboPlayer " + player.getName() + " to " + newSpeed
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+ " (Current: " + player.getWalkSpeed() + ", Limbo: " + limbo.getWalkSpeed() + ") (MAX_RESTORE mode)");
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player.setWalkSpeed(newSpeed);
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}
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},
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/**
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* Always sets the default speed to the player.
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*/
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DEFAULT {
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@Override
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public void restoreFlySpeed(Player player, LimboPlayer limbo) {
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logger.debug(() -> "Restoring fly speed for LimboPlayer " + player.getName()
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+ " to DEFAULT (DEFAULT mode)");
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player.setFlySpeed(LimboPlayer.DEFAULT_FLY_SPEED);
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}
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@Override
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public void restoreWalkSpeed(Player player, LimboPlayer limbo) {
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logger.debug(() -> "Restoring walk speed for LimboPlayer " + player.getName()
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+ " to DEFAULT (DEFAULT mode)");
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player.setWalkSpeed(LimboPlayer.DEFAULT_WALK_SPEED);
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}
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};
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private static final ConsoleLogger logger = ConsoleLoggerFactory.get(WalkFlySpeedRestoreType.class);
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/**
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* Restores the fly speed from Limbo to Player according to the restoration type.
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*
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public abstract void restoreFlySpeed(Player player, LimboPlayer limbo);
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/**
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* Restores the walk speed from Limbo to Player according to the restoration type.
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*
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* @param player the player to modify
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* @param limbo the limbo player to read from
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*/
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public abstract void restoreWalkSpeed(Player player, LimboPlayer limbo);
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}
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@@ -18,7 +18,6 @@ import java.util.List;
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import java.util.function.Function;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.CAN_FLY;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.FLY_SPEED;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.GROUPS;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.IS_OP;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.LOCATION;
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@@ -28,7 +27,6 @@ import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.LOC_X
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.LOC_Y;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.LOC_YAW;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.LOC_Z;
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import static fr.xephi.authme.data.limbo.persistence.LimboPlayerSerializer.WALK_SPEED;
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import static java.util.Optional.ofNullable;
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/**
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@@ -56,10 +54,8 @@ class LimboPlayerDeserializer implements JsonDeserializer<LimboPlayer> {
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Collection<String> groups = getLimboGroups(jsonObject);
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boolean canFly = getBoolean(jsonObject, CAN_FLY);
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float walkSpeed = getFloat(jsonObject, WALK_SPEED, LimboPlayer.DEFAULT_WALK_SPEED);
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float flySpeed = getFloat(jsonObject, FLY_SPEED, LimboPlayer.DEFAULT_FLY_SPEED);
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return new LimboPlayer(loc, operator, groups, canFly, walkSpeed, flySpeed);
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return new LimboPlayer(loc, operator, groups, canFly);
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}
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private Location deserializeLocation(JsonObject jsonObject) {
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@@ -26,8 +26,6 @@ class LimboPlayerSerializer implements JsonSerializer<LimboPlayer> {
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static final String GROUPS = "groups";
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static final String IS_OP = "operator";
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static final String CAN_FLY = "can-fly";
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static final String WALK_SPEED = "walk-speed";
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static final String FLY_SPEED = "fly-speed";
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private static final Gson GSON = new Gson();
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@@ -49,8 +47,6 @@ class LimboPlayerSerializer implements JsonSerializer<LimboPlayer> {
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obj.addProperty(IS_OP, limboPlayer.isOperator());
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obj.addProperty(CAN_FLY, limboPlayer.isCanFly());
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obj.addProperty(WALK_SPEED, limboPlayer.getWalkSpeed());
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obj.addProperty(FLY_SPEED, limboPlayer.getFlySpeed());
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return obj;
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}
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}
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