Fix some issues with Velocity support

This commit is contained in:
HaHaWTH
2024-05-27 19:40:50 +08:00
parent 6dea065ed2
commit de69919c01
3 changed files with 17 additions and 5 deletions
@@ -14,7 +14,10 @@ import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.JoinMessageService;
import fr.xephi.authme.service.TeleportationService;
import fr.xephi.authme.service.bungeecord.BungeeSender;
import fr.xephi.authme.service.velocity.VMessageType;
import fr.xephi.authme.service.velocity.VelocitySender;
import fr.xephi.authme.settings.commandconfig.CommandManager;
import fr.xephi.authme.settings.properties.HooksSettings;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffectType;
@@ -30,6 +33,9 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
@Inject
private BungeeSender bungeeSender;
@Inject
private VelocitySender velocitySender;
@Inject
private LimboService limboService;
@@ -102,6 +108,13 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
player.removePotionEffect(PotionEffectType.BLINDNESS);
}
// AuthMeVelocity start - send on player login
if (velocitySender.isEnabled()) {
bukkitService.scheduleSyncDelayedTask(() ->
velocitySender.sendAuthMeVelocityMessage(player, VMessageType.LOGIN), commonService.getProperty(HooksSettings.PROXY_SEND_DELAY));
}
// AuthMeVelocity end
// The Login event now fires (as intended) after everything is processed
bukkitService.callEvent(new LoginEvent(player));