- Renamed JsonCache to PlayerDataStorage
* the methods inside it renamed to fit with class name * cache folder changed into playerdata - Renamed LimboPlayer to PlayerData - Added fly speed to PlayerData - Removed player's name from PlayerData object - Added getPlayerLocationOrSpawn method in spawn loader.
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@@ -5,7 +5,7 @@ import com.google.common.io.ByteStreams;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.cache.limbo.PlayerData;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.events.LoginEvent;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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@@ -83,7 +83,7 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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public void processPlayerLogin(Player player) {
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final String name = player.getName().toLowerCase();
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// Limbo contains the State of the Player before /login
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final LimboPlayer limbo = limboCache.getLimboPlayer(name);
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final PlayerData limbo = limboCache.getPlayerData(name);
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final PlayerAuth auth = dataSource.getAuth(name);
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if (limbo != null) {
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@@ -112,7 +112,7 @@ public class ProcessSyncPlayerLogin implements SynchronousProcess {
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}
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// Clean up no longer used temporary data
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limboCache.deleteLimboPlayer(player);
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limboCache.deletePlayerData(player);
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}
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// We can now display the join message (if delayed)
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