#761 Restore permission group in sync with limbo players
- Couple AuthGroupHandler closer to the LimboService: whenever a limbo player is restored, the auth group should be restored as well. This fixes some consistency issues. - Move AuthGroupHandler into limbo package and make it package-private - Change permission handler to skip any empty groups (prevents odd command output e.g. for BukkitPermissions)
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@@ -0,0 +1,105 @@
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package fr.xephi.authme.data.limbo;
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import fr.xephi.authme.ConsoleLogger;
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import fr.xephi.authme.initialization.Reloadable;
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import fr.xephi.authme.permission.PermissionsManager;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.properties.PluginSettings;
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import org.bukkit.entity.Player;
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import javax.annotation.PostConstruct;
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import javax.inject.Inject;
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/**
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* Changes the permission group according to the auth status of the player and the configuration.
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* <p>
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* If this feature is enabled, the <i>primary permissions group</i> of a player is replaced until he has
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* logged in. Some permission plugins have a notion of a primary group; for other permission plugins the
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* first group is simply taken.
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* <p>
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* The groups that are used as replacement until the player logs in is configurable and depends on if
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* the player is registered or not. Note that some (all?) permission systems require the group to actually
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* exist for the replacement to take place. Furthermore, since some permission groups require that players
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* be in at least one group, this will mean that the player is not removed from his primary group.
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*/
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class AuthGroupHandler implements Reloadable {
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@Inject
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private PermissionsManager permissionsManager;
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@Inject
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private Settings settings;
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private String unregisteredGroup;
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private String registeredGroup;
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AuthGroupHandler() {
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}
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/**
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* Sets the group of a player by its authentication status.
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*
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* @param player the player
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* @param limbo the associated limbo player (nullable)
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* @param groupType the group type
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*/
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void setGroup(Player player, LimboPlayer limbo, AuthGroupType groupType) {
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if (!useAuthGroups()) {
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return;
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}
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String primaryGroup = limbo == null ? "" : limbo.getGroup();
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switch (groupType) {
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// Implementation note: some permission systems don't support players not being in any group,
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// so add the new group before removing the old ones
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case UNREGISTERED:
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permissionsManager.addGroup(player, unregisteredGroup);
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permissionsManager.removeGroups(player, registeredGroup, primaryGroup);
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break;
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case REGISTERED_UNAUTHENTICATED:
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permissionsManager.addGroup(player, registeredGroup);
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permissionsManager.removeGroups(player, unregisteredGroup, primaryGroup);
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break;
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case LOGGED_IN:
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permissionsManager.addGroup(player, primaryGroup);
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permissionsManager.removeGroups(player, unregisteredGroup, registeredGroup);
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break;
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default:
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throw new IllegalStateException("Encountered unhandled auth group type '" + groupType + "'");
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}
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ConsoleLogger.debug(() -> player.getName() + " changed to "
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+ groupType + ": has groups " + permissionsManager.getGroups(player));
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}
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/**
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* Returns whether the auth permissions group function should be used.
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*
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* @return true if should be used, false otherwise
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*/
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private boolean useAuthGroups() {
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// Check whether the permissions check is enabled
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if (!settings.getProperty(PluginSettings.ENABLE_PERMISSION_CHECK)) {
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return false;
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}
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// Make sure group support is available
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if (!permissionsManager.hasGroupSupport()) {
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ConsoleLogger.warning("The current permissions system doesn't have group support, unable to set group!");
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return false;
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}
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return true;
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}
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@Override
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@PostConstruct
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public void reload() {
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unregisteredGroup = settings.getProperty(PluginSettings.UNREGISTERED_GROUP);
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registeredGroup = settings.getProperty(PluginSettings.REGISTERED_GROUP);
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}
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}
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@@ -0,0 +1,17 @@
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package fr.xephi.authme.data.limbo;
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/**
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* Represents the group type based on the user's auth status.
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*/
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enum AuthGroupType {
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/** Player does not have an account. */
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UNREGISTERED,
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/** Player is registered but not logged in. */
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REGISTERED_UNAUTHENTICATED,
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/** Player is logged in. */
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LOGGED_IN
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}
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@@ -34,6 +34,9 @@ public class LimboService {
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@Inject
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private LimboPersistence persistence;
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@Inject
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private AuthGroupHandler authGroupHandler;
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LimboService() {
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}
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@@ -63,6 +66,8 @@ public class LimboService {
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taskManager.registerMessageTask(player, limboPlayer, isRegistered);
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taskManager.registerTimeoutTask(player, limboPlayer);
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helper.revokeLimboStates(player);
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authGroupHandler.setGroup(player, limboPlayer,
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isRegistered ? AuthGroupType.REGISTERED_UNAUTHENTICATED : AuthGroupType.UNREGISTERED);
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entries.put(name, limboPlayer);
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persistence.saveLimboPlayer(player, limboPlayer);
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}
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@@ -91,7 +96,7 @@ public class LimboService {
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* Restores the limbo data and subsequently deletes the entry.
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* <p>
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* Note that teleportation on the player is performed by {@link fr.xephi.authme.service.TeleportationService} and
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* changing the permission group is handled by {@link fr.xephi.authme.permission.AuthGroupHandler}.
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* changing the permission group is handled by {@link fr.xephi.authme.data.limbo.AuthGroupHandler}.
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*
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* @param player the player whose data should be restored
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*/
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@@ -110,6 +115,7 @@ public class LimboService {
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ConsoleLogger.debug("Restored LimboPlayer stats for `{0}`", lowerName);
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persistence.removeLimboPlayer(player);
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}
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authGroupHandler.setGroup(player, limbo, AuthGroupType.LOGGED_IN);
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}
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/**
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@@ -119,11 +125,12 @@ public class LimboService {
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* @param player the player to reset the tasks for
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*/
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public void replaceTasksAfterRegistration(Player player) {
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getLimboOrLogError(player, "reset tasks")
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.ifPresent(limbo -> {
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taskManager.registerTimeoutTask(player, limbo);
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taskManager.registerMessageTask(player, limbo, true);
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});
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Optional<LimboPlayer> limboPlayer = getLimboOrLogError(player, "reset tasks");
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limboPlayer.ifPresent(limbo -> {
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taskManager.registerTimeoutTask(player, limbo);
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taskManager.registerMessageTask(player, limbo, true);
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});
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authGroupHandler.setGroup(player, limboPlayer.orElse(null), AuthGroupType.REGISTERED_UNAUTHENTICATED);
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}
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/**
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@@ -49,7 +49,7 @@ class LimboServiceHelper {
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* Removes the data that is saved in a LimboPlayer from the player.
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* <p>
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* Note that teleportation on the player is performed by {@link fr.xephi.authme.service.TeleportationService} and
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* changing the permission group is handled by {@link fr.xephi.authme.permission.AuthGroupHandler}.
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* changing the permission group is handled by {@link fr.xephi.authme.data.limbo.AuthGroupHandler}.
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*
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* @param player the player to set defaults to
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*/
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