Change some custom event to let them be async
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@@ -6,6 +6,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scheduler.BukkitScheduler;
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@@ -176,25 +177,27 @@ public class AsyncronousJoin {
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}
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if (Settings.protectInventoryBeforeLogInEnabled) {
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sched.scheduleSyncDelayedTask(plugin, new Runnable() {
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try {
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LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
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ProtectInventoryEvent ev = new ProtectInventoryEvent(player, limbo.getInventory(), limbo.getArmour());
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plugin.getServer().getPluginManager().callEvent(ev);
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if (ev.isCancelled()) {
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if (!Settings.noConsoleSpam)
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ConsoleLogger.info("ProtectInventoryEvent has been cancelled for " + player.getName() + " ...");
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} else {
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final ItemStack[] inv = ev.getEmptyArmor();
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final ItemStack[] armor = ev.getEmptyArmor();
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sched.scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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try {
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LimboPlayer limbo = LimboCache.getInstance().getLimboPlayer(player.getName().toLowerCase());
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ProtectInventoryEvent ev = new ProtectInventoryEvent(player, limbo.getInventory(), limbo.getArmour());
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plugin.getServer().getPluginManager().callEvent(ev);
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if (ev.isCancelled()) {
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if (!Settings.noConsoleSpam)
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ConsoleLogger.info("ProtectInventoryEvent has been cancelled for " + player.getName() + " ...");
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} else {
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plugin.api.setPlayerInventory(player, ev.getEmptyInventory(), ev.getEmptyArmor());
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@Override
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public void run() {
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plugin.api.setPlayerInventory(player, inv, armor);
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}
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} catch (NullPointerException ex) {
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}
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}
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});
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});
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}
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} catch (NullPointerException ex) {
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}
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}
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String[] msg;
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if (Settings.emailRegistration) {
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@@ -262,21 +265,21 @@ public class AsyncronousJoin {
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else {
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if (Spawn.getInstance().getFirstSpawn() == null || Spawn.getInstance().getFirstSpawn().getWorld() == null)
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return false;
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final Location loc = Spawn.getInstance().getFirstSpawn();
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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FirstSpawnTeleportEvent tpEvent = new FirstSpawnTeleportEvent(player, player.getLocation(), Spawn.getInstance().getFirstSpawn());
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plugin.getServer().getPluginManager().callEvent(tpEvent);
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if (!tpEvent.isCancelled()) {
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if (player.isOnline() && tpEvent.getTo() != null && tpEvent.getTo().getWorld() != null) {
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final Location fLoc = tpEvent.getTo();
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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FirstSpawnTeleportEvent tpEvent = new FirstSpawnTeleportEvent(player, player.getLocation(), loc);
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plugin.getServer().getPluginManager().callEvent(tpEvent);
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if (!tpEvent.isCancelled()) {
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if (player.isOnline() && tpEvent.getTo() != null && tpEvent.getTo().getWorld() != null) {
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player.teleport(tpEvent.getTo());
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@Override
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public void run() {
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player.teleport(fLoc);
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}
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}
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}
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});
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});
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}
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}
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return true;
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}
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}
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@@ -56,13 +56,7 @@ public class ProcessSyncronousPlayerLogout implements Runnable {
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player.setFlying(true);
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}
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// Player is now logout... Time to fire event !
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sched.scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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Bukkit.getServer().getPluginManager().callEvent(new LogoutEvent(player));
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}
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});
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Bukkit.getServer().getPluginManager().callEvent(new LogoutEvent(player));
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m.send(player, "logout");
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ConsoleLogger.info(player.getDisplayName() + " logged out");
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}
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@@ -13,6 +13,7 @@ import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.cache.limbo.LimboPlayer;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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import fr.xephi.authme.listener.AuthMePlayerListener;
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import fr.xephi.authme.plugin.manager.CombatTagComunicator;
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import fr.xephi.authme.settings.Settings;
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@@ -97,6 +98,15 @@ public class AsyncronousQuit {
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}
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AuthMePlayerListener.gameMode.remove(name);
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final Player p = player;
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RestoreInventoryEvent ev = new RestoreInventoryEvent(player, inv, armor, true);
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Bukkit.getPluginManager().callEvent(ev);
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if (ev.isCancelled()) {
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inv = null;
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armor = null;
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} else {
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inv = ev.getInventory();
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armor = ev.getArmor();
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProcessSyncronousPlayerQuit(plugin, p, inv, armor, isOp, isFlying, needToChange));
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}
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}
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@@ -5,7 +5,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.events.RestoreInventoryEvent;
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import fr.xephi.authme.settings.Settings;
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public class ProcessSyncronousPlayerQuit implements Runnable {
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@@ -32,13 +31,8 @@ public class ProcessSyncronousPlayerQuit implements Runnable {
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@Override
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public void run() {
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if (inv != null && armor != null) {
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RestoreInventoryEvent ev = new RestoreInventoryEvent(player, inv, armor);
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player.getServer().getPluginManager().callEvent(ev);
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if (!ev.isCancelled()) {
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plugin.api.setPlayerInventory(player, ev.getInventory(), ev.getArmor());
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}
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}
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if (inv != null && armor != null)
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plugin.api.setPlayerInventory(player, inv, armor);
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if (needToChange) {
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player.setOp(isOp);
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if (player.getGameMode() != GameMode.CREATIVE && !Settings.isMovementAllowed) {
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