Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into 432-dependency-injection
This commit is contained in:
+37
-22
@@ -7,31 +7,29 @@ import fr.xephi.authme.cache.limbo.LimboCache;
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import fr.xephi.authme.command.CommandService;
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import fr.xephi.authme.command.ExecutableCommand;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.settings.Settings;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import fr.xephi.authme.settings.properties.RestrictionSettings;
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import fr.xephi.authme.task.MessageTask;
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import fr.xephi.authme.task.TimeoutTask;
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import fr.xephi.authme.util.BukkitService;
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import fr.xephi.authme.util.Utils;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.List;
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import static fr.xephi.authme.util.BukkitService.TICKS_PER_SECOND;
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/**
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* Admin command to unregister a player.
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*/
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public class UnregisterAdminCommand implements ExecutableCommand {
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@Override
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public void executeCommand(final CommandSender sender, List<String> arguments, CommandService commandService) {
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// AuthMe plugin instance
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final AuthMe plugin = AuthMe.getInstance();
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// Get the player name
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String playerName = arguments.get(0);
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String playerNameLowerCase = playerName.toLowerCase();
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@@ -53,27 +51,44 @@ public class UnregisterAdminCommand implements ExecutableCommand {
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PlayerCache.getInstance().removePlayer(playerNameLowerCase);
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Utils.setGroup(target, Utils.GroupType.UNREGISTERED);
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if (target != null && target.isOnline()) {
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Utils.teleportToSpawn(target);
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LimboCache.getInstance().addLimboPlayer(target);
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int timeOut = Settings.getRegistrationTimeout * 20;
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int interval = Settings.getWarnMessageInterval;
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BukkitScheduler scheduler = sender.getServer().getScheduler();
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if (timeOut != 0) {
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BukkitTask id = scheduler.runTaskLater(plugin, new TimeoutTask(plugin, playerNameLowerCase, target), timeOut);
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LimboCache.getInstance().getLimboPlayer(playerNameLowerCase).setTimeoutTask(id);
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}
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LimboCache.getInstance().getLimboPlayer(playerNameLowerCase).setMessageTask(
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scheduler.runTask(plugin, new MessageTask(commandService.getBukkitService(), plugin.getMessages(),
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playerNameLowerCase, MessageKey.REGISTER_MESSAGE, interval)));
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if (commandService.getProperty(RegistrationSettings.APPLY_BLIND_EFFECT)) {
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target.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, timeOut, 2));
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if (commandService.getProperty(RegistrationSettings.FORCE)) {
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applyUnregisteredEffectsAndTasks(target, commandService);
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}
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commandService.send(target, MessageKey.UNREGISTERED_SUCCESS);
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}
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// Show a status message
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commandService.send(sender, MessageKey.UNREGISTERED_SUCCESS);
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ConsoleLogger.info(playerName + " unregistered");
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ConsoleLogger.info(sender.getName() + " unregistered " + playerName);
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}
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/**
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* When registration is forced, applies the configured "unregistered effects" to the player as he
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* would encounter when joining the server before logging on - reminder task to log in,
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* timeout kick, blindness.
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*
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* @param target the player that was unregistered
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* @param service the command service
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*/
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private void applyUnregisteredEffectsAndTasks(Player target, CommandService service) {
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final AuthMe plugin = service.getAuthMe();
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final BukkitService bukkitService = service.getBukkitService();
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final String playerNameLowerCase = target.getName().toLowerCase();
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Utils.teleportToSpawn(target);
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LimboCache.getInstance().addLimboPlayer(target);
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int timeOut = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND;
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int interval = service.getProperty(RegistrationSettings.MESSAGE_INTERVAL);
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if (timeOut != 0) {
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BukkitTask id = bukkitService.runTaskLater(new TimeoutTask(plugin, playerNameLowerCase, target), timeOut);
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LimboCache.getInstance().getLimboPlayer(playerNameLowerCase).setTimeoutTask(id);
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}
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LimboCache.getInstance().getLimboPlayer(playerNameLowerCase).setMessageTask(
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bukkitService.runTask(new MessageTask(service.getBukkitService(), plugin.getMessages(),
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playerNameLowerCase, MessageKey.REGISTER_MESSAGE, interval)));
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if (service.getProperty(RegistrationSettings.APPLY_BLIND_EFFECT)) {
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target.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, timeOut, 2));
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}
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}
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}
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@@ -63,7 +63,12 @@ public class ProcessSyncPasswordRegister implements Process {
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}
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}
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private void forceLogin(Player player) {
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/**
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* Request that the player log in.
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*
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* @param player the player
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*/
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private void requestLogin(Player player) {
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Utils.teleportToSpawn(player);
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LimboCache cache = LimboCache.getInstance();
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cache.updateLimboPlayer(player);
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@@ -131,22 +136,12 @@ public class ProcessSyncPasswordRegister implements Process {
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return;
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}
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// Register is finish and player is logged, display welcome message
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if (service.getProperty(RegistrationSettings.USE_WELCOME_MESSAGE)) {
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if (service.getProperty(RegistrationSettings.BROADCAST_WELCOME_MESSAGE)) {
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for (String s : service.getSettings().getWelcomeMessage()) {
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plugin.getServer().broadcastMessage(plugin.replaceAllInfo(s, player));
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}
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} else {
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for (String s : service.getSettings().getWelcomeMessage()) {
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player.sendMessage(plugin.replaceAllInfo(s, player));
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}
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}
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}
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// Register is now finished; we can force all commands
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forceCommands();
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// Request Login after Registration
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// Request login after registration
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if (service.getProperty(RegistrationSettings.FORCE_LOGIN_AFTER_REGISTER)) {
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forceLogin(player);
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requestLogin(player);
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return;
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}
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@@ -154,9 +149,6 @@ public class ProcessSyncPasswordRegister implements Process {
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sendBungeeMessage();
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}
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// Register is now finished; we can force all commands
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forceCommands();
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sendTo();
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}
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@@ -97,7 +97,6 @@ public class AsynchronousUnregister implements Process {
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}
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service.send(player, MessageKey.UNREGISTERED_SUCCESS);
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ConsoleLogger.info(player.getDisplayName() + " unregistered himself");
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Utils.teleportToSpawn(player);
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} else {
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service.send(player, MessageKey.WRONG_PASSWORD);
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}
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@@ -39,8 +39,7 @@ public final class Settings {
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public static String getNickRegex, getUnloggedinGroup,
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unRegisteredGroup, backupWindowsPath, getRegisteredGroup,
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rakamakUsers, rakamakUsersIp, defaultWorld, crazyloginFileName;
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public static int getWarnMessageInterval, getSessionTimeout,
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getRegistrationTimeout, getMaxNickLength, getMinNickLength,
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public static int getSessionTimeout, getMaxNickLength, getMinNickLength,
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getNonActivatedGroup, maxLoginTry, captchaLength, getMaxLoginPerIp;
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protected static FileConfiguration configFile;
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@@ -58,10 +57,8 @@ public final class Settings {
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isPermissionCheckEnabled = load(PluginSettings.ENABLE_PERMISSION_CHECK);
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isForcedRegistrationEnabled = load(RegistrationSettings.FORCE);
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isTeleportToSpawnEnabled = load(RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN);
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getWarnMessageInterval = load(RegistrationSettings.MESSAGE_INTERVAL);
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isSessionsEnabled = load(PluginSettings.SESSIONS_ENABLED);
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getSessionTimeout = configFile.getInt("settings.sessions.timeout", 10);
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getRegistrationTimeout = load(RestrictionSettings.TIMEOUT);
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getMaxNickLength = configFile.getInt("settings.restrictions.maxNicknameLength", 20);
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getMinNickLength = configFile.getInt("settings.restrictions.minNicknameLength", 3);
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getNickRegex = configFile.getString("settings.restrictions.allowedNicknameCharacters", "[a-zA-Z0-9_?]*");
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@@ -67,7 +67,7 @@ public class RegistrationSettings implements SettingsClass {
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newListProperty("settings.forceRegisterCommandsAsConsole");
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@Comment({
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"Enable to display the welcome message (welcome.txt) after a registration or a login",
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"Enable to display the welcome message (welcome.txt) after a login",
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"You can use colors in this welcome.txt + some replaced strings:",
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"{PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,",
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"{IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name",
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@@ -37,12 +37,17 @@ public final class MigrationService {
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if (HashAlgorithm.PLAINTEXT == settings.getProperty(SecuritySettings.PASSWORD_HASH)) {
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ConsoleLogger.showError("Your HashAlgorithm has been detected as plaintext and is now deprecated;"
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+ " it will be changed and hashed now to the AuthMe default hashing method");
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ConsoleLogger.showError("Don't stop your server; wait for the conversion to have been completed!");
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List<PlayerAuth> allAuths = dataSource.getAllAuths();
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for (PlayerAuth auth : allAuths) {
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HashedPassword hashedPassword = authmeSha256.computeHash(
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auth.getPassword().getHash(), auth.getNickname());
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auth.setPassword(hashedPassword);
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dataSource.updatePassword(auth);
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String hash = auth.getPassword().getHash();
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if (hash.startsWith("$SHA$")) {
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ConsoleLogger.showError("Skipping conversion for " + auth.getNickname() + "; detected SHA hash");
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} else {
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HashedPassword hashedPassword = authmeSha256.computeHash(hash, auth.getNickname());
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auth.setPassword(hashedPassword);
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dataSource.updatePassword(auth);
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}
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}
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settings.setProperty(SecuritySettings.PASSWORD_HASH, HashAlgorithm.SHA256);
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settings.save();
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@@ -253,11 +253,11 @@ settings:
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forceRegisterCommands: []
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# Force these commands after /register as a server console, without any '/', use %p for replace with player name
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forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
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# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
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# {VERSION} : get current bukkit version, {COUNTRY} : player country
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# Do we need to display the welcome message (welcome.txt) after a login?
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# You can use colors in this welcome.txt + some replaced strings:
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# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
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# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
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# {VERSION}: get current bukkit version, {COUNTRY}: player country
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useWelcomeMessage: true
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# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
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broadcastWelcomeMessage: false
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