Remove all files
This commit is contained in:
@@ -1,78 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Common supertype for all AuthMe teleport events.
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*/
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public abstract class AbstractTeleportEvent extends CustomEvent implements Cancellable {
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private final Player player;
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private final Location from;
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private Location to;
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private boolean isCancelled;
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/**
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* Constructor.
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*
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* @param isAsync Whether to fire the event asynchronously or not
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* @param player The player
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* @param to The teleport destination
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*/
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public AbstractTeleportEvent(boolean isAsync, Player player, Location to) {
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super(isAsync);
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this.player = player;
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this.from = player.getLocation();
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this.to = to;
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}
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/**
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* Return the player planned to be teleported.
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*
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* @return The player
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return the location the player is being teleported away from.
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*
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* @return The location prior to the teleport
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*/
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public Location getFrom() {
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return from;
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}
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/**
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* Set the destination of the teleport.
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*
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* @param to The location to teleport the player to
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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/**
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* Return the destination the player is being teleported to.
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*
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* @return The teleport destination
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*/
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public Location getTo() {
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return to;
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}
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@Override
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public void setCancelled(boolean isCancelled) {
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this.isCancelled = isCancelled;
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}
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@Override
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public boolean isCancelled() {
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return isCancelled;
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}
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}
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@@ -1,33 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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/**
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* Event fired when a player has been unregistered.
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*/
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public abstract class AbstractUnregisterEvent extends CustomEvent {
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private final Player player;
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/**
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* Constructor for a player that has unregistered himself.
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*
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* @param player the player
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* @param isAsync if the event is called asynchronously
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*/
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public AbstractUnregisterEvent(Player player, boolean isAsync) {
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super(isAsync);
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this.player = player;
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}
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/**
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* Returns the player that has been unregistered.
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* <p>
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* This may be {@code null}! Please refer to the implementations of this class for details.
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*
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* @return the unregistered player, or null
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*/
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public Player getPlayer() {
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return player;
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}
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}
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@@ -1,70 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player uses the login command,
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* it's fired even when a user does a /login with invalid password.
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* {@link #setCanLogin(boolean) event.setCanLogin(false)} prevents the player from logging in.
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*/
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public class AuthMeAsyncPreLoginEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private boolean canLogin = true;
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/**
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* Constructor.
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*
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* @param player The player
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* @param isAsync True if the event is async, false otherwise
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*/
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public AuthMeAsyncPreLoginEvent(Player player, boolean isAsync) {
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super(isAsync);
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this.player = player;
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}
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/**
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* Return the player concerned by this event.
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*
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* @return The player who executed a valid {@code /login} command
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return whether the player is allowed to log in.
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*
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* @return True if the player can log in, false otherwise
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*/
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public boolean canLogin() {
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return canLogin;
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}
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/**
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* Define whether or not the player may log in.
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*
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* @param canLogin True to allow the player to log in; false to prevent him
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*/
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public void setCanLogin(boolean canLogin) {
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this.canLogin = canLogin;
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}
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/**
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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@@ -1,70 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player uses the register command,
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* it's fired even when a user does a /register with invalid arguments.
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* {@link #setCanRegister(boolean) event.setCanRegister(false)} prevents the player from registering.
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*/
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public class AuthMeAsyncPreRegisterEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private boolean canRegister = true;
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/**
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* Constructor.
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*
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* @param player The player
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* @param isAsync True if the event is async, false otherwise
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*/
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public AuthMeAsyncPreRegisterEvent(Player player, boolean isAsync) {
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super(isAsync);
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this.player = player;
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}
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/**
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* Return the player concerned by this event.
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*
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* @return The player who executed a valid {@code /login} command
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return whether the player is allowed to register.
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*
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* @return True if the player can log in, false otherwise
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*/
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public boolean canRegister() {
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return canRegister;
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}
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/**
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* Define whether or not the player may register.
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*
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* @param canRegister True to allow the player to log in; false to prevent him
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*/
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public void setCanRegister(boolean canRegister) {
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this.canRegister = canRegister;
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}
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/**
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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@@ -1,39 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is fired before AuthMe teleports a player for general purposes.
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*/
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public class AuthMeTeleportEvent extends AbstractTeleportEvent {
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private static final HandlerList handlers = new HandlerList();
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/**
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* Constructor.
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*
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* @param player The player
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* @param to The teleport destination
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*/
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public AuthMeTeleportEvent(Player player, Location to) {
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super(false, player, to);
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}
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/**
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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@@ -1,27 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.event.Event;
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/**
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* The parent of all AuthMe events.
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*/
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public abstract class CustomEvent extends Event {
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/**
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* Constructor.
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*/
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public CustomEvent() {
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super(false);
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}
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/**
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* Constructor, specifying whether the event is asynchronous or not.
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*
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* @param isAsync {@code true} to fire the event asynchronously, false otherwise
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* @see Event#Event(boolean)
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*/
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public CustomEvent(boolean isAsync) {
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super(isAsync);
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}
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}
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@@ -1,85 +0,0 @@
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package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player adds or changes his email address.
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*/
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public class EmailChangedEvent extends CustomEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private final String oldEmail;
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private final String newEmail;
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private boolean isCancelled;
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/**
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* Constructor
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*
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* @param player The player that changed email
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* @param oldEmail Old email player had on file. Can be null when user adds an email
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* @param newEmail New email that player tries to set. In case of adding email, this will contain
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* the email is trying to set.
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* @param isAsync should this event be called asynchronously?
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*/
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public EmailChangedEvent(Player player, String oldEmail, String newEmail, boolean isAsync) {
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super(isAsync);
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this.player = player;
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this.oldEmail = oldEmail;
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this.newEmail = newEmail;
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}
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@Override
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public boolean isCancelled() {
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return isCancelled;
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}
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/**
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* Gets the player who changes the email
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*
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* @return The player who changed the email
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*/
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public Player getPlayer() {
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||||
return player;
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}
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|
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/**
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* Gets the old email in case user tries to change existing email.
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*
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* @return old email stored on file. Can be null when user never had an email and adds a new one.
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*/
|
||||
public String getOldEmail() {
|
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return this.oldEmail;
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}
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|
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/**
|
||||
* Gets the new email.
|
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*
|
||||
* @return the email user is trying to set. If user adds email and never had one before,
|
||||
* this is where such email can be found.
|
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*/
|
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public String getNewEmail() {
|
||||
return this.newEmail;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean cancelled) {
|
||||
this.isCancelled = cancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
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package fr.xephi.authme.events;
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||||
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import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
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import org.bukkit.event.HandlerList;
|
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/**
|
||||
* Event fired when a player enters a wrong password.
|
||||
*/
|
||||
public class FailedLoginEvent extends CustomEvent {
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||||
|
||||
private static final HandlerList handlers = new HandlerList();
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private final Player player;
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||||
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||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
* @param isAsync if the event is called asynchronously
|
||||
*/
|
||||
public FailedLoginEvent(Player player, boolean isAsync) {
|
||||
super(isAsync);
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||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The player entering a wrong password
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event that is called if a player is teleported to the AuthMe first spawn, i.e. to the
|
||||
* spawn location for players who have never played before.
|
||||
*/
|
||||
public class FirstSpawnTeleportEvent extends AbstractTeleportEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
* @param to The teleport destination
|
||||
*/
|
||||
public FirstSpawnTeleportEvent(Player player, Location to) {
|
||||
super(false, player, to);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event fired when a player has successfully logged in or registered.
|
||||
*/
|
||||
public class LoginEvent extends CustomEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
*/
|
||||
public LoginEvent(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the player that has successfully logged in or registered.
|
||||
*
|
||||
* @return The player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures compatibility with plugins like GuiRules.
|
||||
*
|
||||
* @return true
|
||||
* @deprecated this will always return true because this event is only called if it was successful
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean isLogin() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* This event is called when a player logs out through AuthMe, i.e. only when the player
|
||||
* has executed the {@code /logout} command. This event is not fired if a player simply
|
||||
* leaves the server.
|
||||
*/
|
||||
public class LogoutEvent extends CustomEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
*/
|
||||
public LogoutEvent(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the player who logged out.
|
||||
*
|
||||
* @return The player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import fr.xephi.authme.security.crypts.EncryptionMethod;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* This event is called when we need to compare or hash a password for a player and allows
|
||||
* third-party listeners to change the encryption method. This is typically
|
||||
* done with the {@link fr.xephi.authme.security.HashAlgorithm#CUSTOM} setting.
|
||||
*/
|
||||
public class PasswordEncryptionEvent extends CustomEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private EncryptionMethod method;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param method The method used to encrypt the password
|
||||
*/
|
||||
public PasswordEncryptionEvent(EncryptionMethod method) {
|
||||
super(false);
|
||||
this.method = method;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link org.bukkit.event.Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the encryption method used to hash the password.
|
||||
*
|
||||
* @return The encryption method
|
||||
*/
|
||||
public EncryptionMethod getMethod() {
|
||||
return method;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the encryption method to hash the password with.
|
||||
*
|
||||
* @param method The encryption method to use
|
||||
*/
|
||||
public void setMethod(EncryptionMethod method) {
|
||||
this.method = method;
|
||||
}
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
/**
|
||||
* This event is called before the inventory data of a player is suppressed,
|
||||
* i.e. the inventory of the player is not displayed until he has authenticated.
|
||||
*/
|
||||
public class ProtectInventoryEvent extends CustomEvent implements Cancellable {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final ItemStack[] storedInventory;
|
||||
private final ItemStack[] storedArmor;
|
||||
private final Player player;
|
||||
private boolean isCancelled;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
* @param isAsync True if the event is async, false otherwise
|
||||
*/
|
||||
public ProtectInventoryEvent(Player player, boolean isAsync) {
|
||||
super(isAsync);
|
||||
this.player = player;
|
||||
this.storedInventory = player.getInventory().getContents();
|
||||
this.storedArmor = player.getInventory().getArmorContents();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the inventory of the player.
|
||||
*
|
||||
* @return The player's inventory
|
||||
*/
|
||||
public ItemStack[] getStoredInventory() {
|
||||
return storedInventory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the armor of the player.
|
||||
*
|
||||
* @return The player's armor
|
||||
*/
|
||||
public ItemStack[] getStoredArmor() {
|
||||
return storedArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the player whose inventory will be hidden.
|
||||
*
|
||||
* @return The player associated with this event
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean isCancelled) {
|
||||
this.isCancelled = isCancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return isCancelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event fired when a player has successfully registered.
|
||||
*/
|
||||
public class RegisterEvent extends CustomEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
*/
|
||||
public RegisterEvent(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the player that has successfully logged in or registered.
|
||||
*
|
||||
* @return The player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* This event is fired when the inventory of a player is restored
|
||||
* (the inventory data is no longer hidden from the user).
|
||||
*/
|
||||
public class RestoreInventoryEvent extends CustomEvent implements Cancellable {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
private boolean isCancelled;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
*/
|
||||
public RestoreInventoryEvent(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the player whose inventory will be restored.
|
||||
*
|
||||
* @return Player
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return isCancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean isCancelled) {
|
||||
this.isCancelled = isCancelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event fired before a session is restored.
|
||||
*/
|
||||
public class RestoreSessionEvent extends CustomEvent implements Cancellable {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final Player player;
|
||||
private boolean isCancelled;
|
||||
|
||||
public RestoreSessionEvent(Player player, boolean isAsync) {
|
||||
super(isAsync);
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return isCancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean isCancelled) {
|
||||
this.isCancelled = isCancelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the player for which the session will be enabled
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link org.bukkit.event.Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Called if a player is teleported to a specific spawn upon joining or logging in.
|
||||
*/
|
||||
public class SpawnTeleportEvent extends AbstractTeleportEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final boolean isAuthenticated;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player The player
|
||||
* @param to The teleport destination
|
||||
* @param isAuthenticated Whether or not the player is logged in
|
||||
*/
|
||||
public SpawnTeleportEvent(Player player, Location to, boolean isAuthenticated) {
|
||||
super(false, player, to);
|
||||
this.isAuthenticated = isAuthenticated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether or not the player is authenticated.
|
||||
*
|
||||
* @return true if the player is logged in, false otherwise
|
||||
*/
|
||||
public boolean isAuthenticated() {
|
||||
return isAuthenticated;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event fired after a player has been unregistered from an external source (by an admin or via the API).
|
||||
* <p>
|
||||
* Note that only the {@code playerName} is guaranteed to be not {@code null} in any case.
|
||||
* <p>
|
||||
* The {@code player} may be null if a name is supplied which has never been online on the server –
|
||||
* due to migrations, data removal, etc. it is possible that a user exists in the database for which the
|
||||
* server knows no {@link Player} object.
|
||||
* <p>
|
||||
* If a player is unregistered via an API call, the {@code initiator} is null as the action has not been
|
||||
* started by any {@link CommandSender}. Otherwise, the {@code initiator} is the user who performed the
|
||||
* command to unregister the player name.
|
||||
*/
|
||||
public class UnregisterByAdminEvent extends AbstractUnregisterEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final String playerName;
|
||||
private final CommandSender initiator;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player the player (may be null - see class JavaDoc)
|
||||
* @param playerName the name of the player that was unregistered
|
||||
* @param isAsync whether or not the event is async
|
||||
* @param initiator the initiator of the unregister process (may be null - see class JavaDoc)
|
||||
*/
|
||||
public UnregisterByAdminEvent(Player player, String playerName, boolean isAsync, CommandSender initiator) {
|
||||
super(player, isAsync);
|
||||
this.playerName = playerName;
|
||||
this.initiator = initiator;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the name of the player that was unregistered
|
||||
*/
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the user who requested to unregister the name, or null if not applicable
|
||||
*/
|
||||
public CommandSender getInitiator() {
|
||||
return initiator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link org.bukkit.event.Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
package fr.xephi.authme.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Event fired after a player has unregistered himself.
|
||||
*/
|
||||
public class UnregisterByPlayerEvent extends AbstractUnregisterEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param player the player (never null)
|
||||
* @param isAsync if the event is called asynchronously
|
||||
*/
|
||||
public UnregisterByPlayerEvent(Player player, boolean isAsync) {
|
||||
super(player, isAsync);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link org.bukkit.event.Event}.
|
||||
*
|
||||
* @return The list of handlers
|
||||
*/
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user