Refactored player permissions enum, to make the name suit better

This commit is contained in:
Tim Visée
2015-12-01 16:19:05 +01:00
parent 7f54838ad4
commit fdc747d007
13 changed files with 50 additions and 50 deletions
@@ -7,7 +7,7 @@ import fr.xephi.authme.cache.limbo.LimboCache;
import fr.xephi.authme.cache.limbo.LimboPlayer;
import fr.xephi.authme.events.AuthMeTeleportEvent;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.permission.UserPermission;
import fr.xephi.authme.permission.PlayerPermission;
import fr.xephi.authme.settings.Settings;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
@@ -201,7 +201,7 @@ public final class Utils {
* @param player the player to modify.
*/
public static void forceGM(Player player) {
if (!plugin.getPermissionsManager().hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL)) {
if (!plugin.getPermissionsManager().hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)) {
player.setGameMode(GameMode.SURVIVAL);
}
}