Refactored player permissions enum, to make the name suit better
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+4
-4
@@ -8,9 +8,9 @@ import java.util.Set;
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import static org.junit.Assert.fail;
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/**
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* Test for {@link UserPermission}.
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* Test for {@link PlayerPermission}.
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*/
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public class UserPermissionTest {
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public class PlayerPermissionTest {
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@Test
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public void shouldStartWithRegularAuthMePrefix() {
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@@ -19,7 +19,7 @@ public class UserPermissionTest {
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String adminPrefix = "authme.admin";
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// when/then
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for (UserPermission perm : UserPermission.values()) {
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for (PlayerPermission perm : PlayerPermission.values()) {
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if (!perm.getNode().startsWith(requiredPrefix)) {
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fail("The permission '" + perm + "' does not start with the required prefix '" + requiredPrefix + "'");
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} else if (perm.getNode().startsWith(adminPrefix)) {
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@@ -35,7 +35,7 @@ public class UserPermissionTest {
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Set<String> nodes = new HashSet<>();
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// when/then
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for (UserPermission perm : UserPermission.values()) {
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for (PlayerPermission perm : PlayerPermission.values()) {
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if (nodes.contains(perm.getNode())) {
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fail("More than one enum value defines the node '" + perm.getNode() + "'");
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}
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@@ -3,7 +3,7 @@ package fr.xephi.authme.util;
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import fr.xephi.authme.AuthMe;
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import fr.xephi.authme.ReflectionTestUtils;
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import fr.xephi.authme.permission.PermissionsManager;
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import fr.xephi.authme.permission.UserPermission;
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import fr.xephi.authme.permission.PlayerPermission;
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import fr.xephi.authme.settings.Settings;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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@@ -54,7 +54,7 @@ public class UtilsTest {
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public void shouldForceSurvivalGameMode() {
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// given
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Player player = mock(Player.class);
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given(permissionsManagerMock.hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
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given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
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// when
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Utils.forceGM(player);
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@@ -68,14 +68,14 @@ public class UtilsTest {
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public void shouldNotForceGameModeForUserWithBypassPermission() {
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// given
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Player player = mock(Player.class);
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given(permissionsManagerMock.hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
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given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
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// when
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Utils.forceGM(player);
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// then
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verify(authMeMock).getPermissionsManager();
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verify(permissionsManagerMock).hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL);
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verify(permissionsManagerMock).hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL);
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verify(player, never()).setGameMode(any(GameMode.class));
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}
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