Refactored player permissions enum, to make the name suit better
This commit is contained in:
@@ -3,7 +3,7 @@ package fr.xephi.authme.util;
|
||||
import fr.xephi.authme.AuthMe;
|
||||
import fr.xephi.authme.ReflectionTestUtils;
|
||||
import fr.xephi.authme.permission.PermissionsManager;
|
||||
import fr.xephi.authme.permission.UserPermission;
|
||||
import fr.xephi.authme.permission.PlayerPermission;
|
||||
import fr.xephi.authme.settings.Settings;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.entity.Player;
|
||||
@@ -54,7 +54,7 @@ public class UtilsTest {
|
||||
public void shouldForceSurvivalGameMode() {
|
||||
// given
|
||||
Player player = mock(Player.class);
|
||||
given(permissionsManagerMock.hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
|
||||
given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(false);
|
||||
|
||||
// when
|
||||
Utils.forceGM(player);
|
||||
@@ -68,14 +68,14 @@ public class UtilsTest {
|
||||
public void shouldNotForceGameModeForUserWithBypassPermission() {
|
||||
// given
|
||||
Player player = mock(Player.class);
|
||||
given(permissionsManagerMock.hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
|
||||
given(permissionsManagerMock.hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL)).willReturn(true);
|
||||
|
||||
// when
|
||||
Utils.forceGM(player);
|
||||
|
||||
// then
|
||||
verify(authMeMock).getPermissionsManager();
|
||||
verify(permissionsManagerMock).hasPermission(player, UserPermission.BYPASS_FORCE_SURVIVAL);
|
||||
verify(permissionsManagerMock).hasPermission(player, PlayerPermission.BYPASS_FORCE_SURVIVAL);
|
||||
verify(player, never()).setGameMode(any(GameMode.class));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user