Mostly minor changes:
- Add deprecated javadoc tag on deprecated members
- Reduce duplication (FlatFile, BackupService, ...)
- Make methods static
- Reduce size of anonymous classes
- Replace name with displayName in PermissionsSystemType (avoids confusing with Enum name())
- Tabs to spaces
- Merge if statements
Code from third-party sources (BCryptService, BinTools, PHPBB) not modified.
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Drop initialization of all columns on table create in favor of checking each column individually. This is slower but guarantees that each column is only defined once in the code. Columns are only created once so having clean code outweighs performance.
- Write more datasource integration tests
- Rename autoPurging to isPurging: we should always register if a purge task is in progress (regardless if autopurge or not) and deny any new requests
- Reduce the same logic being coded multiple times by calling through the methods
- DataSource: remove purgeBanned in favor of purgeRecords, both do exactly the same thing
- Remove various imports / unused fields
- Make CacheDataSource call source for purging on DB
- Minor: SQLite - place creation of PreparedStatement outside of loop
- Make specific purge actions called from task package-private (clearer from the outside which methods can be called from the outside)
- Generic test for MySQL and SQLite checking that all generated (Prepared)Statement and ResultSet instances are closed afterwards
- Fix offending code for test to pass
- Rename hash() to password()
- Add location(Location) builder method
- Replace usages of password(new EncryptedPassword(hash, salt)) to the more terse password(String, String) builder method
- Rename HashResult to EncryptedPassword to reflect its broader use
- Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately
- Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object