- Ugly workaround due to #1014: need to have EnumSetProperty extend from StringListProperty type so that it is exported in a proper manner (as a string list). To get an enum Set we need to call a dedicated method on EnumSetProperty for the time being.
Mostly minor changes:
- Add deprecated javadoc tag on deprecated members
- Reduce duplication (FlatFile, BackupService, ...)
- Make methods static
- Reduce size of anonymous classes
- Replace name with displayName in PermissionsSystemType (avoids confusing with Enum name())
- Tabs to spaces
- Merge if statements
Code from third-party sources (BCryptService, BinTools, PHPBB) not modified.
- Add missing language code to readme
- Remove Gource video from readme (now over a year old)
- Improve property comments for name restrictions and unrestrictions
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Create BukkitService#runTaskOptionallyAsync and BukkitService#scheduleSyncTaskFromOptionallyAsyncTask whose behavior depends on a new setting
- Use the new methods where applicable
- Declare events async or sync depending on the new setting
- Make verification task add todo comments to YML files in the same order as the MessageKey enum
- Use DefaultCharsets everywhere instead of Guava's Charsets class (thanks to DNx5)
- ConfigMe's PropertyResource#getString only returns a String if the value is indeed a string, whereas Bukkit's FileConfiguration#getString will return whatever the value is as a string -> not a good idea to use PropertyResource#getString to get an old boolean property's value if it is still present
* the methods inside it renamed to fit with class name
* cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.